Hannibal really u should actually check what abilities do before proposing changes , especially saying for mother russia is in a bad commander when it has b 4 recon kv1 and shoock troop
these "gun shields" means pretty much nothing since on real situations you be either firing from max range or moving your AT away from infantry which completely negates the shields.
lol,so u are saying green cover and shoot blocker means nothing to tanks sheel ? if it's not a problem remove it form all at gun
No , I don’t get ur point, I’m fine with Soviet mortar, but okw overwatch flares and Soviet mortar are completely different, u can compare them to trip wires not mortar flare
You're really complaining about the fuel cost to unlock flamenades on volks? They get their nades the fastest overall and don't have to slow down their own tech at all for it. I know you're gonna argue that it's somehow a sidetech but it's not at all. Actual sidetechs don't go towards your teching at all; it's stuff like battlegroup HQ medics or weapon racks for USF or brits.
Waiting for fausts is annoying but in the meantime volks get a fair bit tougher at vet1 instead of getting AT nades and no combat bonuses at vet1 like riflemen.
OKW team weapons come like 1 minute later than USF's do, and you can always build both an MG and an ATG regardless of what tech you choose. Crapping out 4 volks at the beginning of the match is a great opening anyway.
Maybe OKW's tech tree is so expensive compared to SU because they don't need to buy 3 sidetechs just to get molotovs, AT nades, and healing (they just have to sidetech for healing) and you get a reinforce point with battlegroup, optional repair automatons that take no pop with mech, and a free bofors with the schwerer. Might be why they're more expensive than SU, just a guess. Oh, and a nondoctrinal heavy.
please take thing in context I literally copy pasted his post and switched USF for okw, only showing and cherry picking bad points