We tried that. Then we decided that with Penals being able to switch from long-ranged-AI role to close ranged specialists:
- Nobody would ever, ever build Shocks (who actually really badly need a buff)
- We had no idea how such a lethal close-ranged squad would play in some of the city maps. Thus we didn't want to introduce anything potentially gamebraking.
Bingo. Guards would, then, become the unofficial weapon rack of the Soviets, kitting out everyone. Thus Guards would become an auto-pick, further shoving Shocks further down into oblivion.
IMO, a better solution would be to prevent PTRS rifles from dropping altogether.
The cost is an one-time thing. Guards have decent reinforcement cost. We have to see how things play out with the Vet5 faction, though.
I hate the idea about nerfing a unit, to try to make people pick others units. Shock troops sucks. They can be only viable in city maps, which are always on veto by axis players. Conscripts got no weopons updates witout commanders, and this patch nerf guards and penals at same time? Molotovs sucks and cost way to much, atleast combine the at grenade and molotov, since penals wont have a flamer. Gaurds getting nerfed and getting their price up it it bit to hard in my oppinion.
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