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That could be the reason. In order to activate the upgrade, the slot weapon needs to drop. Perhaps cheatcommand isn't triggering this action.
A way to test this thoroughly is:
- Upgrade a guards squad
- Reduce them to 4-men, and keep killing/respawning the same guy
- Drop chance for PTRS/DP-28 is 10%, so it might take sometime
I can't test this, myself, until tomorrow.
I have checked it. Everything ok, my bad.
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I'll have to recheck this. How did you make the guards models lose their weapons; killing them?
Nope, i use command from cheatmod to lose itemslot weapon. As i said, it can be the reason to incorrect work of upgrades |
I have found two bugs (?) with guards upgrades:
1. If you lose two DP, you will lose possibility to buy single DP (as result, your gurads will be without DP untill the end of the game)
2. You can use 2x PTRS-41 and 1x PTRS-41 upgrades only once. Then they will be locked as used.
P.S. I have tested it with Cheatmod, it can be a reason to incorrect work of guards upgrades.
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UI FIXES
Updated abandoned M1 81mm Portrait
Updated M1 81mm squad portraits for their respective factions.
Updated 120mm Mortar Shield Symbol to a different variant
Updated KV-8 call-in icon to match other call-in icons.
Updated M1 81mm Smoke Radius UI. UI will now get smaller at shorter distances.
Updated artillery officer call-in icon to match other call-in icons.
DShka shield icon updated to the correct version for non-EFA armies.
Yay! |
You did it buddy;
https://community.companyofheroes.com/discussion/comment/261227#Comment_261227
Nope, i think it is him:
I'll bring this thread to Kyle's attention, and we'll see which ones we can already fit in for the balance mod.
Don't expect any changes for this week's updated, but perhaps we can do something, given that the balance mod trials are expected to last until February.
and him:
My icons I have passed them to miragefla in PM. They have better quality than the ones I post long ago. QoL needs less test than balance, many more things can be added.
But i am happy to see it! It means, that this thread has more sense now
Update: Update first post. So nice to strike out solved issues |
Don't you know, that two from your suggested persons already working on Winter Balance Patch?
Or you little tricky troll |
Updated fisrt post. Now lets waiting news from Relic, maybe (maybe not) we will see something from this list in February.
And yeah, i have deleted section with duplicate units, because it is balance issue.
P.S. Suddenly, in the near future i will not searching for more design issues(session is coming), only updating first post, if somebody suggest something interesting.
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I know this is not even near the priority list of things to change in CoH2, but I totally agree. It always irked me that the Soviet Army is made up entirely of Conscripts, Convicts, Crewmen, and Specialists. So where in fact are the Infantry?
Now this is just fantasy, but if I were to change it, I'd make Frontoviki with their SVT's and F1 Grenades with upgradable DP (Cons also get 3x PPSh). Then possibly move the Satchel and Flamethrower to Shock Troops, to emphasize their fortification assaulter role. That might require making Shocks non-doctrine though. It's hard to say, since the faction is already made...
I am not talking about faction redesign. I am talking about:
1. Take penals
2. Change their model on unused model of guards without green cloak.
3. Rename them.
P.S. I will not add this suggestion to the list, because, suddenly, it is not in priority at all, and not necessary. |
I'll add one. Allow us to Shift + Queue Half-Tracks. Would be nice to half the Half-Track empty its payload and RTB. Currently you can't do that because the Exit button will immediately dump the troops even if you hold Shift.
If i understand you correctly, you want to have possibility to drop units from Halftrack with shift separately. I will add it to the first post, thank you!
P.S. Looks like i need to make a new category - general suggestions. Will make it this evening, and then add suggestion about Halftracks.
Update: I have read in comments to the Mashines video about PTRS Penals complain about penals design.
I honestly dont understand whole issue with pens as BASIC unit. First of all, IRL pens never were used much, most of the penal regiments were disbanded in 1942. Second, instead of cannonfodder ( as devs want to present em ingame ), they are actually used and equipped as assault troops. Penals equipped wth semi-autos and flamers, while basic infantry can not be armed with ANYTHIN wihtout right doctrine - really nigguh? Whole issue just begs the bloody question - if tier 1 is called special rifle command, why u no put guards or some special PTRS crew instead?
So, i have seen unused model of guards without green cloak. Maybe it can be used? And change the name on Strelky or something like this?
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