But it can't? I mean, infantry doesn't fight isolated from other units. Rifles don't fight Volks alone. They fight Volks, a SP and possible a Kubel. Depending on how fast tech is, there can be an MG on the mix. Same with any of the other factions.
Yes it can and that is how it was done. Each mainline infantry was balanced fighting each other. Once that balance was achieved any new factor like the kubel you mentioned has to be balanced according to the balanced already achieved.
Patch notes are crystal clear on this example:
"Grenadiers
Intended to excel at long range
Highest long range damage output for its tier
Abilities load out geared towards long range combat
Vulnerable at short range to all other unit types
Versus Conscripts
Advantaged at long ranges
Even at mid ranges
Disadvantaged at short ranges
Versus Riflemen
Slightly disadvantaged at long ranges
Disadvantaged at mid ranges
Disadvantaged at short ranges"
1-If you told me this 3.5 years ago, sure. All the new factions added more exceptions which end up been the norm later. And it's not like this is the case for the rest of the weapons nowadays.
That is simply due to "lazy" solutions and not to adding new factions, one could come up with solution with in the categories of weapons.
Example:
There no reason for VG's ST44 to be completely different from the SP ST44. One could simply replace VG's ST44 with a g43 or call it ST44 semi auto mod.
2/3- That also applies to generalist as well. Look at Falls. They fight at range against CQC. They excel at mid. They can fight at CQC against LMg.
You could argue that a long range unit only wants to fight at long range and a CQC unit wants to only close the gap.
Lower lethality also means cover position doesn't matter, favouring CQC units. If i don't get punished by moving out of cover, i might as well as rush you with a blob. We had low lethality when the game release. Nowadays it's impossible to go back, unless you want to nerf 80% of the unit roster.
Fall have a number of limitation (doctrinal) and are not available before minute 1. There also a number of solution for them.
And it current situation Shock are having their buffed because CQC units are not favored.
I really do want to into details over specific units because it derails the thread.
The questions I have for you are:
Are weapon categories a good thing making the game easier to understand and one should only go outside of those as last resort?
Is unit placement (range of fight) something that should have an noticeable effect on the outcome of fire fight?