I'm going with elchino7 here.
As it was mentioned, infantry can't be balanced in context of fighting singular particular squad on the other side, because that never happens.
Also no, it never was balanced this way, they made an attempt with mainline infantries and we all know how that ended(with a massive fail for that one still in denial).
Either "it was never balanced this way" or "they made an attempt", you can not have both thing happen at same.
Mainline infantries balance was not a massive fail, actually most of the mainlines infantries remained the same for years with little problems one vs other (other than existence of shreck on VG). What was actually a massive fail was the JUNE 21st Penals coming with flamer and ourah.
Vipper is simply clinging with nails and teeth to a concept that doesn't exist and when it did existed, it never worked for a single iteration of balance, desperately trying to justify otherwise(tell me, if it worked so well back then, why was it abandoned so quickly?).
You can't blindly pretend there is only one type of unit at every side, that goes for every faction, bit less for USF who do not really have any kind of choice on the matter.
I have to remind you this over and over again but I am not the topic of this thread, PLS stop obsessing with what I do or do not do.
The claim that the system was abandoned quickly is simply untrue.
The balance system of mainline infantries fighting each other worked fine from October of 2014-June 2016. Keep in mind that during that time the lead designers also changed. The system was not even abandoned, patch started moving away from these guidlines mostly from June 21, when other people took the lead.
...
Sorry, but you can't just group weapons and throw them into different kind of bags, each squad weapon needs to be considered separately with the intention of squads role, cost, arrival time and possible supporting units.
You can't just have same profile for same weapon type on different units, because that is the easiest way to completely break any balance.
Not only you can group weapon but it was actually done by Relic.
And stop the "utility" talk bullshit, some units are designed to offer utility, some are designed to murder shit and some can do both at very high cost or being just average at both/one of it.
Pls do not tell me what to do if you want something ask nicely.
Moreover units with certain cost are expected to perform at certain level.
Penals had to become as they are now, as you call it, modeled after rifles, because purely long range role was already taken by guards, pure low range role was taken by cons and shocks and the only role left that would make them attractive in any way at that cost was soviet rifles, it was a natural, logical choice.
...
No they did not and they where proven to be monstrosities on the 27 June patch and they had to be nerfed in nearly every patch since then. I wonder if one the pre 27 June patch Penals would not prove to be more cost efficient AI than the current ones.
..
You keep bringing changelog, i'm giving you examples INGAME of that time.
...
This why I avoided in game examples because then I have to respond to flame posts.