The stated examples are somewhat poor and there is quite a lot of misrepresentation and misinformation contained within. The Ost mortar is still the strongest.
That is simply incorrect, currently in live Ostheer and USF mortar are almost identical.
The issue did not arise because USF had strong mainline infantry but because a mortar that was designed to go up against 6 man squads now went up against 4 man squads and for that reason, understandably, overperformed drastically. The same way the ost mortar somewhat overperforms against squads that are smaller than 6 men. As others have stated it was also an error on Relic's part and not the right mortar was implemented initially.
The bugs where fixed by "July 28th Hotfix", yet by March 28 it was deiced ti was op and it was nerfed. Even if one toned down USF to be a "wer clone" vs 4 entities the USF would still have an advantage because their option to flank an enemy position if much better than wer who is forced in more static type of game by faction desing.
Penals were never given flamethrowers, they had them when the game launched, you can see them in IGN's original review (https://youtu.be/QH7kFOrnYoo?t=158).
I never claimed that Penal where given flamer (those where available for year with no problems), I said Soviet where given a "rifle company riflemen" type of infantry in the patches penas only more powerful since 6 men entities, flamers and ourah combination.
The DshK, sherman call-in meta was when Penals had already lost the flamethrowers in the run-up and during GCS 1. The dshk was then addressed only last December after what, after GCS, became a dominant meta.
Penal had flamer for 7 month until march, so regardless when it become a meta it was available. Of course there was no need since they could rolfststomp everything even without lend lease.
"grass is greener on the other side of fence" I see this expression being tossed around ad absurdum to oppose any and all changes.
I can not speak of other, but I use the expression when someone does a comparison without taking into account all relevant factor.
As an example in this thread it was claim that faction that have to build base structures have an advantage because they gain XP when having to actually built basestructures is more of disadvantage.
While I do agree that not everything should be homogenised between factions, the two examples made are rather poor again since they only focus on one aspect while completely ignoring all others. In the case of the dozer, the only thing considered is the projectile and aoe profile, completely ignoring, health and armour which are the other aspects that make the brumbar powerful. For the m4c it's again only its potency against tanks while completely ignoring the bigger health pool the t34 85 has or the fact that it is a toggled ability that lowers reload. If anything the unit is more distinct from the t34 85 than ever since it also loses its soviet veterancy (which is stronger) for the usf one.
The claim that Dozer is not mine it clearly stated by the moderation team.
Sherman 105mm Dozer
The intention has been to give this unit a more devastating anti-infantry and emplacement profile.
Stats reflect a less potent Brumbar, with the upside being that the 105mm is turreted.
-AOE damage from 1/0.35/0.0.5 to 1/0.35/0.175
-AOE distance from 0.325/0.75/5.5 to 0.425/1/5
-Range reduced from 40 to 35
-Distance scatter max from 4.8 to 2.5
-Veterancy 2 Bonuses from +20% speed, +20% rotation, +30% Accuracy, +20% Accel/Decel, to
+160 health, -15% weapon reload, +20% rotation
-Veterancy 3 Bonuses from 3: +35 weapon rotation, -20% Reload to +35% weapon rotation, -10% weapon reload, +30% Accel/Decel
-Now deals 50% damage on deflection; akin to Brummbar
Changes to units/abilities should reflect on what a faction needs according to its design taking account strengths and weakness and not what another factions has.
Now I am not sure why are going off topic which is USF tech proposed changes.