yes it does matter |
...can combat engineers get an upgrade in urban doctrine (in place for Shock Troops) - for X munition for +1 man to the squad, 4 PPsH, 1 Flamer, smoke grenades.
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There seems to be a misunderstanding about smgs and Flamers. Actually Flamer optimal range is 20 since its DPS is the same at all ranges.
Giving Smgs to flamer unit actually reduces the DPs of the unit at optimal range (unless the units can close in to ranges bellow 12 that are (usually )optimal for SMGs)
Giving PPSh to C.E. is actually a nerf and not a buff.
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Name/Theme:
Commonwealth Support Regiment or Allied Support Regiment or Polish Support Regiment.
Thematically this commander will represent the allied countries that helped the UK in WWII, this can include Canadian force, South African Forces, Anzac, Polish, Free french, Greek, Indian...
CP 0 Canadian Rifle Section (or Polish Rifle Section)
A Five man infantry section starting on CD, using the Lee Enfield rifle but not suffering any cover penalties/bonuses . Unit cost 260 is about the strength of VG. Has access to grenades via normal unlock and can upgrade with a pyrotechnics now providing access to smoke barrage also.
CP 0 Canadian M10
The M10 unit can be built requiring T3 or even hammer/anvil.
or
Alternatively Sherman IB. This would be the Sherman Dozer (if possible with 105 without the dozer blade).
The unit can be used to provide indirect fire support with a number of ways:
1) Modeled after KV-2 withe a set up preferably being able to fire 1+1+1 shots direct by player as barrage before going on cool down.
2) Modeled after Scott
3) Modeled after priest firing a barrage of 3-5 shells with sort ranger than priest.
CP 0 Smoke barrage
25p can no provide smoke barrages.
CP 3 1st Independent Parachute Brigade
A 5 men Polish paratrooper unit modeled after Ranges using commando models (alternatively it could represent a free french 4th SAS).
The unit can use a timed ability increase the increases the armor for the duration. Can upgrade with Thompson. Can use WP grenades.
There are some voice lines for Polish units in campaign in the sniper scenario actually.
The unit can also represent use UKF uniform and represent other Polish Armed Forces (in the West
units) (or Free french).
4CP Combined Arms
A version of the USF ability.
Context:
This Commander bring anti garrison tools with the Smoke barrages and WP grenades, while providing access to fast units for fast aggressive play.
The historic basis come from the number of allied troops that fought in the side of UKF troops.
Canadian Rifle Section
Reasoning:
The idea behind the unit it provide a unit that work similar to other mainline infantry, while being slightly more expensive. Unit should not have access to heal and should probably have 1 weapon slot (maybe even at -15-25% accuracy penalty) so that it does not combine the best of the 2 worlds.
It should work besides Tommies providing the maneuverability and not replace them.
Canadian M10
Reasoning:
A fast TD to support Centaur, Cromwell, Churchill. Since UKF have early access to armor it should probably be gated behind Hammer/anvil. Might Even require a higher price.
Sherman IB
Reasoning:
A much needed indirect fire support unit.
Smoke barrage
Reasoning:
Providing a much needed counter to garrison and HMG. These solution is better than indirect fire support since UKF are very defensive and with access to indirect fire support they can turtle allot.
1st Independent Parachute Brigade
Reasoning:
An offensive QCQ unit. The ability is to help them close the distance being a timed one allows the unit the to perform well without being OP.
Combined Arms
Reasoning:
A ability to further promote aggressive play without really on heavy off maps. |
The CE reinforce allot cheaper than penals, so it cheaper option to recrew support weapons with them while they have small target size than Conscripts and are fine for re-crewing support weapons. |
I would try, but no one uses this commander. Also, BAR and Bren are weaker than Wickers.
Vickers and Bren are about the same with Vicker being a bit better long range, the difrence is vicker-k can be given to Penal in 2vs2 games. |
The US rifleman are even more powerful and more versatile than penal troops and they can have a double BAR, the fact that the penal troops have one soldier will no longer make them a super OP. Moreover, you can balance the ability of the CP (3-4 CP I think it is appropriate) and the additional markup for the gun.
Try a vet 3 penal with 2 vickers K... |
IMO minesweeper upgrade (same for other factions) should enable shared veterancy.
I would prefer XP awarded for building things that cost like mines, bunker, fighting, positions... |
There is general consensus that soviet combat engineers are the worst starting unit of the game in a meta that revolves around early agression and infantry heavy builds.
.... But I think something could be made to bring CEs on par with the other engineer units, taking the precedent of pios geting buffed to improve their lethality (which was needed specialy against usf rifles)
They are also the cheapest engineer unit.
I wouldn't say it is hard to vet them get them flamer and merge during combat, pios are probably harder to vet.
What could be changed would be keep DPS the same but lower damage for more accuracy. |
or single drop like in airborne company if u want boost your brit mates
Air drop fit the Para theme, a single mortar for UKF not so much. If the mortar needs to arrive earlier (and that is a big if compared to other similar abilities)a call in unit would be better. |
Which is useless and you would know that if you actually used the abilities. Just because the Luftwaffe drops are bad too doesn´t make the UKF ones any better.
The medic kit are quite good and the ability is dirty cheap. Try using the Ostrtruppen one where you get a MG-34... |