To clarify: they wouldn't be build from T1, just require T1 to be called in, so the first Osttruppen / AG squad would still arrive at the same time as live, because the recharge starts at the start of the game, not once T1 is built.
Thanks for the clarification I misunderstood.
So Ostheer not only will not have mainline infatry available from T0 as other faction have, but they will now not even access to Doctrinal T0 unit without T1.
That make little sense especially since some of the problems Ostheer actually have start with having their mainline infantry arriving the latest.
Moving them to HQ is a far better solution since their timing will be the same regardless of map. |
Buff grens and then nerf truppen. As it stands ostruppen has to hard carry the entire faction on its back and nerfing it will destroy the faction.
Soviet opening is getting buffs this patch, USF opening (apart mechanized) are getting buffs this patch if ostheer also get buff when will this power creep stop? |
I voted for call-in with T1 requirement.
I'd set it up as follows:
- BP1 cost change reverted from 50 to 40 fuel, fuel cost moved back to T1.
- Osttruppen and Assault Grenadiers require T1 built before they can be called in.
- Assault Grenadier cost from 280 to 260 manpower.
- Recharge times and everything else remains the same.
This has the most benefits and not many drawbacks:
- 2 MG42 + 2 Pio builds and T1 with Osttruppen builds not affected (these are not considered problematic builds, nerfing these would just harm diversity, which is what more expensive Osttruppen / BP1 would do).
- Good timing delay on MG42 + 3 Osttruppen builds (1:53 T1 vs 1:48 35sec 220mp vs 1:35 live). Also, most of the added cost is upfront and the Pioneers will be busy building T1 at the start (all add up to a less oppressive early game). MG42 + 3 Gren builds take 2:42 to field.
- Panzergrenadiers and T2 delayed for Osttruppen and Assault Grenadier builds.
- Wouldn't be just a straight up cost nerf to MG42 + 3 Osttruppen builds, but give access to earlier Faust and T1 units.
Half of Ostheer problems are that they need to get T1 up to get an infatry out so moving Ostt and AG in T1 will simply kill these doctrines. |
But Pgrens and Rifle Nades are bound to BattlePhase 1 and the AT Gun to the T2 building, no?
And Rifle Nades being delayed is only ones concern if you got T1 in the first place.
I am not getting your point here, would you mind clarifying that for me please?
"Infanterie Kompanie
The fuel cost of the Infanterie Kompanie is being remove and placed into Battle Phase 1. This will slow the rush into LVs before there is a response without impacting most non-commander infantry builds.
- Fuel cost removed
- Portion of Command Points (gained by building structures) moved to Battle Phase 1 research
Battlephase 1
- Fuel price from 40 to 50"
It seem that mod want the Ostheer to research all tech and build all building.
|
The problem with T0 call-in units is that they arrival timed is heavily depended on map, especially for Oss who "saving grace" is they capping petential.
They should all be move to HQ and normalize their timing across maps.
In addition their Lmg upgrade should be be replaced with something else. |
Probably, but "vipper doesn't like how it is now" isn't exactly a valid reason to even start considering the option
It does not matter who brings something up, what only matter if the issue raised is correct or not. So can we stop this line arguments pls? They lead nowhere and I am pretty sure are getting tired by now.
and literally no one ever complained about their default weapons being too strong or weak.
And you simply missing the point, the weapon being too strong or too weak is irrelevant they simply don't mix with well scoped carbine. Their normal carbines are mid to close weapons mixed with long range weapon as the scoped one.
As for who started this you are once more mistaken, since it was not me:
Since we're on the topic of pathfinders, is it possible to fix BARfinders juggling a lot? I know they're actually really strong, but maybe we could tone that down a tad as well as fix their juggle? The fact that on the airborne paths if you equip 2x BARs every model you drop could potentially be a BAR is really nerve racking. |
Alright.
Give them M1919 then as that's the only non sniper crit long range weapon USF has.
I am pretty sure that is not a good idea, I am also pretty sure that one can create a "new" weapon profile the fits the needs of Pathfinder better.
Or one can give them a garrand and make them cheaper. |
Why?
Its 2 rifles on expensive squad that isn't known for durability.
Because the the Carbine is designed for mid to close and they should have a weapon designed for mid to far. |
Reading the patchnotes one thing struck me as odd:
The increase in fuel to tech up to Battlephase 1 to delay/prevent light vehicle spam.
It does not only delay the 222 and halftrack, but also Pgrens, Rifle Nades and AT-Guns.
If the intention was to only delay the vehicles, then another approach would have been better.
Only if one skipped t1. Since T1 now has no fuel cost attached to it. |
regarding the -23 recieved accuracy removal on the Veteran Squad Leader, it feels a touch too much, in the sense that VSL is what the whole ''german infantry doctrine'' is all about, VSL is highly debatable, but i think now the doctrine itself is in danger, as the rest of it's abilites is nothing special.
would there be a compensation for the VSL nerf, in the doctrine? since it sacrifices late-game performance for early gain.
while allied factions can blanket the map in decent infantry non-doc, the VSL being the equal of all the mainline infantry, gets nerfed?
Move it CP 0-1? |