Assault officer also starts as a 4 man squad, axis weapons are balanced around fighting 5 and 6 man squads and its much safer, easier and optimal to get tommies. If officer will vet up and not die by late game, he will be useful. You will still get better return on investment from PGs then officer.
There is not balancing specifically for 4, 5 and 6 men squad when it comes to infatry, that is simply another one of your "myths". Each unit has its own stat and power level and each unit be facing squad with different number of entities.
Conscript for instance face 4,5 and even 6 men entities and they are not designed to face specifically squad with set number of entities.
And my point remain the grenade is simply not enough to make assault officer as successful unit.
Repeating it 100 times is not going to suddenly make it true.
You do not like the design.
That is what you wanted to say.
No it bad design. And because of that design you keep repeating 100 times that penal need a weapon upgrade but that it not going to suddenly make it true.
1v1 they sure can.
For map control and overall map presence? They can't, its not even a competition. You will ALWAYS outnumber penal build and if you can't use that to your advantage, it no longer is penals fault after all the nerfs they received.
That you in agree to original point that Penal are superior to other infatry of their timing.
And no Penal have not received nerf in years. They utterly broken with flamers and remained dominant meta for year after they received PTRS.
And now penal openings are underpowered. Because Penals you have in your head and Penals we have currently in game are 2 completely different units.
Nope it Penal simply got powered creeped and can not handle Osttr.
Everyone but you learned how to counter them and they do not have enough going for them to justify committing anymore, sorry, but no power creep here.Con opening is not stronger, cons simply scale into the late game and do not sacrifice map control, its much safer opening.
So conscripts have not received any buff? Nice theory but not connection to reality
One unit will always be meta vs another, even if both will be perfectly balanced and will scale into late game well, no surprise here, this is how its always been.
Thank in agreeing with me. And that simply strenghts my point that buffing Penal will not solve the diversity issue and that simply need different design.
No matter how much twist you want to put on it T1/Penal are badly designed.