Medics was a much needed change to put it part way near half as effective as all other factions healing, the moli/ at combo is not a better price, it's a nerf to the AT nade price by shackeling it to what is possibly the worst ability in the game. Faster t3 is coming in the heels of a massive tone down of the T70, THE crutch unit, the only thing that gets soviet through the mid game...
Medics aside these are not buffs, these are adjustments. At this point working in a MP reduction to some techs would ALSO not be buffs, but adjustments because as it stands with the nerfs to the T70 soviet might not be making it through the mid game. Having units to support penals wouldn't break the game when you consider the loss of T70 power spike. Hell, combined with the increased price on the AT nade, it would probably have t3 hitting at the same time as now
There all buffs in tech and no more buffs are needed.
Soviet is the faction with most to gain from change to medic healing speed while it also available cheaper making conscript spam more effective.
ATgre/Mol combination is reduction of total Soviet tech cost, regardless.
Earlier T3 is a buff.
Total soviet cost has already been reduced and these is little to justify further reduction, that was my point I am sticking with it.
thats odd... i thought u were on sanders side when he defended the sandbag nerf... i though u were with the idea that it was a "nerf to all factions".... are we finally understanding things with context?
sanders93 take note...
At least they still have unlike grenadier that do not.
The claim that adding 5 sec build-time to sandbag until vet 1, suddenly made conscripts unable to defend is simply silly.
Ah, I see now. In the original post I wrote that as USF you have to play Priest commander (to have time on target to be able to destroy enemy leFH). Other USF offmaps can't reliably kill a leFH.
Then move TOT on another commander, giving both SPA and a counter to static artillery in same commander is bad design to begin with.
Other USF off map available for destroying Lefh:
Major barrage
240 MM howitzer barrage
155 barrage
Cluster mines/I&R barrage
incorrect... the soviet player may control the map initially but then will be weak at defending it since they are unable to tech to their lategame efficiently...
an ostheer player meanwhile can play the map control game with ostruppen and has the low teching costs to be able to defend it with lategame units efficiently...
You are talking about osttr and not Ostheer. Ostheer can not cap the map faster conscripts with grenadier build order
doesnt change the fact that soviet teching is still retardedly expensive when contrasted to any other faction manpower wise... which hurts the argument of SOV being able to control the map due to having more units...
Map control and total tech cost is not really related.
Soviet going for conscripts build can cap the map pretty fast.
Sexton is underpriced imho. ML-20 and B-4 are countered the same as Lefh - with an offmap. Priest should lose some firing range to make it more similar to Sexton. As far as I remember Sexton's range is significantly shorter than the range of other howitzers and Priest already has to move fairly far forward to be able to barrage enemy Lefh position. On Across the Rhine 3v3 map you have to stand around the middle VP to barrage close to enemy base sector with Priest. If Priest had even shorter (Sexton's) range it would have to expose itself even more. It's still a mobile howitzer so it is going to be harder to kill than the immobile one, but you also pay more for it, so it should have some advantages while having shorter range.
If ML-20/B-4 is countered by off map why is there a need to play Priest/Sexton in the first place?
Make leFH more in line with ML20 (remove the counterbarrage) . I know that Brits have long range mortar barrage planned for the next patch so we'll see if that solves the problem, replace the bugged and OP mass-flare with recon plane dunno.
How to you suggest axis counter Sexton/Priest/ML-20/B-4 if the Lefh becomes more inline with ML-20?