This is really just an issue for redball/whiteball express against a premade team.
If I see one person on the axis team with that commander equipped I get caches on those two points asap and destroy any houses on our side of the map/booby trap them.
A lot of CTP players will become obsessed with pulling it off to the extent that they stop playing properly. They end up throwing units away to destroy those caches.
You must be an axis player if dare make such a post.
Rifles more then make up for their lack of accuracy exactly through the weapon upgrades and potent defensive vet, but you aren't going to see it with just accuracy.
Veterancy is not accuracy increase exclusively, which makes vippers comparison post completely pointless and missleading(as usual).
Let me try to see if I get this straight:
According to you if DPS comparison that I provide does not include riflemen it is "completely random and pointless"
Still according to you it does include riflemen as you have suggested then the "post completely pointless and missleading(as usual)" because they do not include weapon upgrade EHP.
Now allow me to point out that BAR are included in the comparison as you suggested.
Now if I include EFP will that make you happy or will you come up with a new reason why it is "random and useless'?
Finally since you seem to think that comparison is some how "misleading" I challenge you provide a comparison that in your opinion will be the correct one.
Until you do, I suggest that you stop accusing me of being "misleading" and try to focus on the topic of the thread that is actually not me.
1bar vet3 Rifleman have 37,4/24/15 dmg at range 10/20/35.
2bar vet3 Rifleman have 41,4/28,3/18,21 dmg at range 10/20/35.
(number provided by Geblobt)
Note that Penal have superior DPS that double bar riflemen at ranges above 10.
As for people who claim that some others unit should also be included, I advice them to the provide the stat themselves instead of coming up with conspiracy theories.
"
The Raketenwerfer M-42 is having its target size increased to match other anti-tank guns. This should have no impact when the gun is crewed, but will make abandoned Raketenwerfers M-42 easier to destroy.
Since you seem to just randomly quote things and not read them, allow me to remind you that puppchen had target size of TEN and there are no problems hitting that of 16, because 16 is much larger then 10.
Wow, this could be the change that will make tanks like KV-1 and Churchill worth picking, it has always felt wrong that you couldn't protect your infantry by moving them behind such thanks. This could be one of the most impactful changes for gameplay overall, and definitely one taht will feel super natural and good.
Actually there is a solution for something like that for Churchill:
Once could change the "Infantry Support Smoke" to actually do that instead of being a Churchill defensive mechanism. It can be changed to provide cover status to UKF infatry instead of being a
sight blocker.
Any particular reason you ignore rifles(you know, the only unit in game penals can be directly compared to in relation to scaling) vanila and with dual bar every single time when you make this kind of comparison?
Feel free to add them if you think they are relevant.
As you can see from Geblobt's post including does not really change anything and actually is another nail to the coffin of you weapon upgrade theory.
i don't think this is an aoe hit, though. iirc there is a note in the editor under aoe penetration stating that it can't score rear armor hits and pen is always calculated vs frontal armor.
i think what you saw is rather a different phenomenon: a scatter shot will have a set distance it travels w/o collision check, mostly that is 5 m for tank projectiles. so a miss, or ground attack shot from under 5 m can theoretically phase through the front part of the hitbox and intersect with the rear as soon as collision is enabled.
but i can't say for sure as i've never tested it myself
That is interesting and probably worth looking into it.
Does this apply to vehicles only or too artillery also?