Although I have not tested to compare the anti garrison performance of the UC I have to point out that it also costs 1/3 less and that is allot.
In addition counting the number of burst might not be a proper way of comparison since it seem there are more DOTs and DOT damage meaning that the UC does not need to stay and fire all 3 burst but move back to safety after the second burst doing the same DOT with 2 burst instead of 3. And that is fair trade imo since UC is rather fragile.
Universal carrier (LIGHT VEHICLES)
Given the Universal Carrier’s low health, we felt that the damage of the WASP was too low for it to effectively dislodge exposed or garrisoned HMG teams, making British too reliant on the Mortar Pit and Sniper.
WASP
* Munitions cost reduced from 90 to 60
* WASP flame burst duration increased from 2 to 3
* WASP Cooldown from 2/3 to 3/4
* Damage versus Garrisons from 1.25 to 1
* Aim time increased to match 251
* Moving Accuracy from 0.5 to 1
* Flame can now fire over obstacles
* WASP DoT Radius from 5 to 3.
* Fire Aim Time from 0.125 to 1.375
* Ready-Aim Time from 0.375/0.625 to 0.375/0.375
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