I guess no matter how much we discuss the topic, you are gonna nitpick something and continue through that point even when i've to correct several points which you haven't acknowledge yet (Semi autos (the response was your POV of how they SHOULD work, not HOW they work), accuracy against cooldown/reload). Context matters.
If you feel that I have misrepresented your view I apologize. My point was simple imo if unit A start wining fight vs B as they both gain veterancy than unit A should be considered that it "scaling better".
Veterancy bonuses and abilities are imo a mess (and should be number 1 priority imo) and I was happy to read to that the next patch will probably focus on that.
In the end of the day we agree that Penals probably need some veterancy bonuses changes and I am fine with that.
I am not sure where we disagree about Semi auto weapons but G43 is not a good example since it is weapon upgrade and not default weapon and Relic has chosen a weird way to go about weapon upgrades. Volks ST44 for instance an assault rifle has better DPS at max range than K98 a bolt action rifle.
The only default (if I remember correctly) semi autos are SVT and M1 and Gren beat Riflemen in range 35 heavy cover (keep in mind that riflemen are already OP as required by faction design).
So should semi autos be effective at range imo? yes they should they should be third from the top behind lmgs and bolt action rifles. Should units with Semi autos (designed for mid to far range) beat units designed to excel only at long range? Imo no (at least as long as timing of the unit is similar).