You are right when the total hit chance surpasses the value 1, which is very rare though.
Hit chance = (weapon accuracy*modifiers*received accuracy)
If you think hit chances in cqb are usually 1, you are mistaken.
Try red cover as I mentioned with X125% accuracy modifier in many cases. (edited)
Shock troops firing on obers range close:
Hit chance
0.86*0.7= 0.60
Damage chance
0.60
Ober K98 firing on Shocks range close:
Hit chance
0.92*1= 0.92
damage chance
0.92*1/1.5= 0.61
(edited after request from moderator)