Before starting I would like to explain that I will be using the following numbering:
T0 for base building for all factions and thus the numbering will be come different, resource will presented as Manpower(MP)/Fuel(FU)/Munition(MU)
Imo Ostheer T4 is simply not worth it. This primary a diversity issue but also in some extent a balance issue.
Tech cost faction and what comes with it:
USF
Total 790/265
WEHR
Total 750/250/60 (edited)
Soviet
Total 910/225
OKW
Total 1060/260
UKF
Total 920/255
From this numbers one can see that Ostheer T4 (if one does not skip a building) requires almost the same as unlocking every tech for other factions.
To make thing worse:
1) Teching is linear and is rather difficult to skip building.
2) Other factions can choose if and when they want tech specifics upgrades and buildings
3) Ostheer T4 provides 2 very expensive specialized vehicles and player have to chose one of them in most cases.
4) Unlike (and similar to Soviets) UKF or OKW or USF (T0+3 Tiers) do not get any bonuses for unlocking T4 although it a higher Tier than other faction.
5) Allied TD are very effective at hitting and penetrating both vehicles from Ostheer T4 even at ranges 60.
Suggestions that might help not all them need to be implemented:
Tone down all TDs by making heavy TD more inaccurate especially at range 60 and medium TDs (Su-76/Stug) less chance to penetrate heavily armored vehicles. Also lowering damage of all stock TDs to 160. (If KT becomes an issue some TDs could get bonuses against it.)
Give some bonuses for building all Tier (maybe a 5 entity for an Ostheer infantry)
Allow Ostheer to have the option to go only T3 or T4 by swapping Ostwind with Brumbar. Both units will have to adjusted (Brumbar probably more expensive but better frontal armor for less lethality)(Ostwind either cheaper or far more efficient).
Make a multi-role main battle tank available in T4. This can be achieved by either giving a tank gun to the Panther and making the doctrinal Tiger more of TD or by making Tiger stock and Panther doctrinal.
Give Panther AP/HE switchable rounds.
(credits to Firespark for tech cost info)
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