The claim that allies have it better on the move seems to be true. Using the Jackson as a reference, it takes a 25% penalty. However, these moving accuracy penalties are likely hitting the already teeny tiny accuracy values.
OKW panther far accuracy .04 x .65 = 0.026
OST panther far accuracy .03 x .50 = 0.015
USF Jackson far accuracy .04 x .75 = 0.03
In order to hit a shot every single time without relying on scatter, you need a value of 1. Just for perspective, mathematically we are talking about really tiny numbers here.
The scatter is what is really going to determine anything, essentially tanks miss every shot they make. ger they are, the more likely they are to remain in The reason they nail targets is because the projectile that missed still ends up intersecting with the target, resulting in a miss that actually hit. ....
Actually that is incorrect because you are not taking target size into account.
M36 firing on Panther has 0.03X24 = 72% chance to hit.
A panther firing on sherman has 0.015X23 = 35% chance to hit.
Keep in mind also that we are talking range 60 for the m36 and range 50 for the panther and the difference becomes bigger if they are both firing at range 50.
Add to this that the 800 Hp of the Panther make little difference against a weapon with 200 damage and the fact that m36 has 0.60% chance to penetrate at range 60 and one can see why Panther stop working after the release of WFA.
To OP try using Panther with Hull down...