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This is one of the consequences with COH 2 using a flat damage system for everything in the game. Especially when you have generic damage reduction modifiers in the from of Yellow/Green Cover that add unrealistic/unintended combat scenarios instead of more common sense/simplified target tables.
Not everything has flat damage there units with bonuses vs certain units.
Target tables where (over)used in coh1 and it was a nightmare.
On the other hand one can make sensible use of target tables and benefit from them.
(of instance ballistic can be set to 80 damage and add the rest as bones vs vehicles)
For example Mortars (and grenades) could be changed with Target Tables to ignore cover damage reduction (like flamethrowers do) as these are tools designed to combat entrenched positions not be weaker against them. Realistically a sandbag offers no protection against mortars in real life, not sure why COH 2 deems it necessary to offer 50% damage reduction in green cover. Doesn't make much sense.
That is unnecessary there is no need for target tables when one can use cover tables. Target tables are used for use against specific units types.
This was one of the few good changes the balance team has done as it added consistency rather than RNG elements.
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USF has enough nerfs as it is not sure why you want to nerf them further unless you want to swap the tank traps with sandbags.
Yes we know USF have been nerfed to the ground "Make America great again".
Now pls read post 5 since that is irrelevant to this post.