Why is this an issue? It's simple game knowledge that you should not run up THAT close like 1 meter in front of the enemy with SMGs, unless you want to negate cover with the point blank mechanic
Because you need to know exactly where every single smg has its TOP DPS, be able to judge that distance accurately in game and more importantly be able to force move all member of the squad at that distance.
Nah this is again just a l2p issue imo. Same with these crazy lunatics that pick up a PTRS rifle with Obers or Pgrens
Again one need to know if weapon his troops carry are better than said a BAR. And even if one knows one might want to be deprive from the enemy team.
In addition the ability of greatly buffing cheap units was what eventually lead to Conscripts getting 1 weapon slot (see double Vickers-K) and finally removing drop able weapons from M5.
Slot weapon should simply be balanced separately for each unit and this is the way to do it.
The last 2 points can simply be fixed if Relic would provide official stats pages in CoH3 like https://coh2.serealia.ca/# , instead of letting the community do this thing where almost nobody in the playerbase knows about these pages.
100% agree
That's a solid no, because it sounds just like a mechanic that helps bad players and dumbs the game down. We might as well improve the "Retreat" feature in coh3 and let units with less than 10% health automatically retreat
See point one. With the current system one simply can not move all entities of SMG squad to optimum range.