I don't even understand the reason why the OKW Bunker isn't flat out replaced by a Concrete bunker or at least come already with an MG, I mean there's no other upgrade available to it and it's even shittier structure to garrison than the trench. |
Tactical support is still decent. This commander need some infantry upgrade or new infantry unit. Just replace recovery sapper squad with something usefull even flamethrower would be better. I was thinking about something simmilar to wermaht g43 for tommys maybe scoped enfild upgrade ?
You mean the Recon section? Yeah that could work but it's been suggested before as well. |
Mein Gott, Hanz get me ze flammenwerfer! |
Hmmm, I remember SneakEye putting an M1919A4 .30 cal on the WC51 in his "All Units mod", maybe the .50 could be replaced on the tripod with the .30 when being setup because it has no animations, so it could be put in T0 alongside the mortar or replacing it, given a smaller cost and there you go. |
Damn, I actually do have 3 Tiger bulletins with 3 Tiger commanders for the Wehrmacht equipped right now. |
A Paratrooper commander for Soviets makes sense since it wont need any new assets considering it could be something like combination of Ost CAS/Luftwaffe doctrines and USF Airborne
Munition abilities would be Il-2 recon, IL-2 loiter and Il-2 bomb strike
Doctrinal units would paratroopers (which could use male sniper models) with SVT's and DP-28 upgrade making them AI-only variant of Guards and DShK drop
Alternatively DShK could be bundled with Paratroopers and still unused ZiS truck can be brought as an soviet ambulance to heal and reinforce at frontlines.
Both the covered Opel Blitz truck that's used as a munitions truck for the OKW and the Soviet ZiS-6 truck as you said could be used as ambulances, similar to thee WC54.
In fact in the Eastern Front mod for CoH has such ambulances, altho with their own models of course. |
Lend-lease Churchill might be a fun addition for the Soviets, although I'm not sure if it's distinguishable enough from the KV-1.
Well, it has more armor, arguably a better gun, can fart smoke, will be able to self-repair? I don't know, but it could be made as an alternative, like the KV-8 is being made in the commander revamp patch, I mean besides being able to switch to flames that is. |
I like those ideas! I'm leaning toward Tiger II, but there's also a line for a Command Panther available.
Also, I should have clarified that I could use ideas for both, since I want to replace the Commissar. I was pretty tired when I made that post.
Yeah my head just leans towards the OKW units and abilities when I hear "late war", that's all. But yeah a command whatever heavy tank works I guess.
As for the Soviets, this picture pretty much sums me up:
Anyhow, I'm pretty dry on ideas for them regardless so yeah...
The only thing I can think of is something like a KV-2, ISU-152 or IS-2, like I said, pretty dry and not really that creative with them since I don't even know much about them, just using whatever my head remembers from the in-game files. |
I dont think ostheer needs more tiger stuff, it has it in ample supply already. I personally would love to see ostheer take on luftwaffe ground forces. Not just copy and paste of okw however. More like the real Ground force divisions that exsisted. It would focus on some luftwaffe ground personel alongside some supportive air abilities
0 cp luftwaffe jägers: They would be available from barracks. They would use pak crew skin. They would be a bit cheaper, more support oriented version of grenadiers. They wouldnt have same killing power as grens, but they would have 5 man squad, ability to build bit more defences, like barbed wire, trenches and such and would get access to captured equipment like dp 28 mgs or mg 34.
3 or 4 cp: sdkfz 251/17 halftrack. It would fit very well in the theme of commander and it would be fine new light vehicle option for ostheer
4cp: care package from osttruppen doc: it would fit well with air supply theme of doctrine, allowing you to bring supplies for the troops. I guess the munition/fuel supply drop would be fitting too but i think the ability would be too cheesy in teamgames.
4cp: recon loitter: simple recon support thats always useful
6-12Cp: some airstrike: some airstrike would be useful for the doctrines nature. I would personally go for incendiary stuka or the mg loiter stuka, as those both are bit more interesting and less used versions i personally like. Surely at strafe or dive bomb would work, but i think those are already available in so many doctrines that these would be better choices.
You could use my idea of using the Pak crew as models for the Jägers, but I also think stuff like the Fallschirmjägers, Luftwaffe officer and perhaps even LeiG could also be used. For example, you could have the officer come in instead of the Recon but be able to call in recon himself and so forth. |
I've been working on my Commander mods again, and could use some help.
A few of the things I've done (5-man grenadier squads, commissar) are now in the revamp patch in a different way than I had them. So, I'm redesigning the Ostheer and Soviet commanders for my mod. But my creativity is failing me. Both commanders are themed on the end of the war. The Soviet one is about mobility and firepower, while the Ostheer one is about unit preservation.
So-
Glorious Offensive Tactics:
0 Tank Desant (special T-34s that can carry infantry and have speed boost abilities) or T-34/85
1 salvage Kits
2 Commissar
8 B-4
12 (Sector?) Artillery
Ostfront Veteran Doctrine:
1 251/8 Medical HT (gets forward retreat at T4)
2 Pioneer upgrade (AT rifles, repair bonus)
3 Observation- Timed ability. Infantry get increased sight, detection, and weapon range.
4 Stuka Smoke
(no 5th ability yet)
Command Tiger? Or maybe a Tiger II since it late war themed. Obers also work I suppose since they sort of fit the theme. |