The problem with it being in CoH versus IH is that CoH is set in the 1940s, where military tactics had evolved to define melee combat as the exception, whereas in the 1920s of IH, trench warfare was still a thing, and clearing trenches with bayonets was common practice.
Wouldn't mind seeing some form of melee combat in CoH3, but it should be implemented in a different way than IH IMO.
Yeah I just imagine it as an alternative to just face hugging another enemy unit with rifles like right now.
As in it wouldn't be an ideal situation to get in close and personal, like in the real world, but if there is no other way it's there, and it's an option. Plus like I said specialist troops, like the Shocks, could be given stats as a unique close quarter combat unit that also excels in melee combat.
Doesn't they mean melee combat as in mechs?
Well maybe if you weren't so lazy you would have read the dev blog to which I posted the link for.
One possibility is that it could just be cosmetic. A unit does the same amount of damage as if he was shooting, it just has different animations. Hydralisks in Starcraft II do this. That'd look nice without upsetting balance.
If melee units were a thing, I think they'd perform too much like SMG units. I think there should be special effects associated with melee to give it a unique role. Charges, suppression, debuffs to the unit that got caught off guard, things like that. It would be a nice thing to have if a Japanese faction ever happens, which, considering the lack of tanks, probably won't.
Thinking about it now this also works yes.
If they find it too hard to balance they should keep it as a cosmetical thing. I'd love to see a Total War style battle on the fields of WW2 with melee, even if it's entirely cosmetical.