I won't say I told you so but I still do think simply giving the Pak 43 an emplacement upgrade was a far more practical and perhaps, less buggy way of doing things. |
The standard Enfield or tommies is extremely bad on the move. Imo it a far easier/better solution to a different squad than to be an upgrade for tommies.
I agree, I'm just noting it as a possible option. |
Giving SMG to Tommies is not a good idea since they are using the cover mechanism. In addition SMG and Bolt action rifles should not mix.
The Assault Package upgrade would remove the cover mechanic tho, and I hope add the WP. 77 grenade. But yeah arming 4 or 5 models with Thompsons for that price might present a bit of a balance problem. |
Can I just ask something about A soldiers idea on brits quickly? because I love this idea and it sounds like most of the other brit players do to, but I want to ask about the assault infantry sections
Now the idea is to have a IS squad armed with Thompsons, which is exactly what I would want, but looking at what they did with cavalry riflemen I don't want them to become an IS squad with Sten guns, and you need to upgrade to Thompsons, that imo beats the whole point of them, if that was going to be the case I'd much rather an assault package upgrade on normal IS squads giving them 2/3 Thompsons and the WP grenade
There are 3 variants they can go with. A dedicated assault section, a new call in squad that can upgrade to a assault section or just an upgrade package for the regular IS.
Whatever they do is fine by me as long as they properly embody the idea. Of course there is also then the factors of what would be the more balanced, practical, less time consuming and less complex way of implementing it among other things. |
UwU |
Term "new ability" can be used not only to new content but also old units/abilities that were completele revamp. Commander doesn't have to have any new stuff to be desirable. Main key is to make good composition of slots that will fill the certain gaps that faction lacks. So overhaul abilities like Hold the Line or TigerAce (for example modify to be Tiger Command Tank) even though they are in game, they will be something new.
Even only slightly improvements to certain units for example panzerfuzzilier or assualt grens (but with diffrent effect than JeagerLightInfantry) will be like renewal and restore old stuff and will give players feeling of fresh a breath of wind into the gameplay.
But to all players who came up with commanders proposal made only with already existing abilities, plz remember that doesn't mean that doctrine will be easy to create. Abilities meansioned about like HullDown, TigerAce, British Hold the Line etc. They need complete changes and have to be make from scrach. It's often easier make something new that fix it. Generally speaking it doesn't matter how many "new" old "old" abilities will new commander will include. Most important is how they gonna be implemented and balance.
Let's be honest, all commander proposal aren't perfect and they will have to be slightly revise. I hope balance team will contact with those people and suggest them highly welcome improvement of them before the final vote.
Agreed. |
What are your guys' opinion on number of new abilities?
Some people wanted none, in order to reduce testing.
Not sure if I saw any with 5 new abilities.
I think the sweet spot is 3 for Eastern armies, and 3-4 for Western. That's a good amount of variety without going overboard. I can imagine people being disappointed if the new commanders were remixes of what we have already, especially considering 11 Red Army and 9 Ostheer Commanders don't have anything unique to them.
Anyway, thoughts?
I believe we have a fair amount of new units and abilities suggested for the commanders without going overboard, at least too much.
I myself at least tried to limit myself to a maximum of 3 units per commander suggestion. |
clearly you forgot valentine, and brits now have call-in mortars.
They have a decrewed mortar coming in from an airdrop in a still not as popular commander as others doesn't really fix the British bad design if you ask me but yes, it is there. |
Havent read such a BS in a while.
Elefant is the most important axis unit in teamgames on most maps. It's almost autowin on maps like Across the Rhine, Red Ball Express, Alliance of Defiance or Crossing in the Woods etc etc.
For top level play that is ofc. Dunno what's going on at rank 1000 or lower as these players live in their own world.
While the Jagdtiger is just a resource sink, or at least feels like it to me and many other people. |
I don’t understand why Tank Traps are only available in commanders. Is this the secret of knowledge available only to the elect? Each faction must stride Tank Traps and fortifications (machine-gun nests) without a commander.If there are advanced fortifications (for example, a German heavy bunker) this is suitable thematically for a commander who specializes in defense.
Agreed. |