Confirmation Bias is also a very strong factor
True, it is almost impossible to avoid that bias in CoH2, which popularises the idea of us vs them (Axis vs Allies) through its game mechanics. |
I will not provide links to videos to tactics which were used, discussed and abused years ago. It's pretty pointless, utterly petty and disrespectful to have to request a fellow community-member to have to go back through countless materials just to satisfy some player-experience based-anecdote. Additionally, it drags things off-topic. Also, you could have also asked for videos for when double snipers were used before WFA to satisfy my quote - and I believe there's absolutely no point to show videos of that either, as it's just old stuff from years ago that people just did alongside experienced higher ranked players with countless CoH2 recalling the validity of such tactics.
In either case, you may firmly remain by your conviction that player experienced things may have not happened before unless proven to you - and I do not wish or intend to change your stand on things. |
Pls elaborate why in your opinion the 221 is a "massive balance problem".
221 wont happen [...] a whole lot of Problems like cost, Performance, durability, Upgrades are muni only, so would it be M20 on steroids with muni AT/AA upgrade? It could end up too cheap or too expensive extremely easily and it would only create more problems for balance.
Just a few posts above, if you didn't just stop reading at the one sentence you disagreed with.
I agree with previous posters though, 221 did create loads of problems, especially against USF. I still recall the days where 221 spam was an valid tactic in 2on2s. Its best not to go back to that, it'd be bringing back countless new balance issues. Sadly, changing the resulting the 221 into what we have now did open up another can of worms, especially against Soviets. And now we're back full circle back to CoH2 release when double snipers wrecked havok on Axis. |
I am sorry but I can not take seriously your "Relic insights", not after your predictions have been proven wrong time after time.
Say like predicting that Pershing and Calliope will never become available to USF.
Well, then don't take his ideas on-board. Nobody forces you to. You've been wrong countless times as well. No need to dig down to Pershings/Callipoe comments from years ago. No need to remind people that they may be wrong once, so therefore they must be wrong all the time. He's not being a troublemaker, or spreading misinformation, he's just making a valid point as addition to this topic. |
And it isn't going to be a one man ever, because relic will not allow it.
In addition, it would create one of the most cancerous coh1 gameplay, sniper wars.
I do not know a singular Person who enjoyed sniper wars of coh1 and inb4 camo argument, it would only be that much more micro Stretch in coh2, making it even more tedious Thing to do.
Ist bad enough brits have a sniper at all, where this sniper war cancer can flourish.
Was it up to me, snipers would never be in game and if they had to be, it would be something akin to coh1 recon section or pathfinders or OKW JLI, with longer range, but much lower combat potential when there are no other squads softening targets first.
Snipers are a massive balance problem ever since coh1 and will remain even in coh3 and beyond due to massive risk vs massive reward they offer.
I agree with you, sniper units are leftover game-design elements paired with even worse game-mechanics from the late 90s C&C Tanya type units as seen in many RTS. I wish there was a better way to have snipers/heavy recons implemented without having to massively rely on the one-shot mechanics. However, considering that Relic implemented UKF Sniper using old-fashioned game-design elements (whilst patches still having to fix constantly fix it), I doubt they'll come up with something better for CoH3. I could be completely wrong - Perhaps we may see interesting sniper type units in AoE4, which then may influence their design in CoH3. |
I was VERY active on official forums during WBP but as usual the balance team simply carried out their OWN agendas.
They most likely didn't like your agenda that you were presenting to them. And obviously they won't listen to your suggestions if you approach the modders with the same passive aggressive tone that you're using here.
Nevertheless, there's never any reason having to force player-cards at any point just to demonstrate something, whilst screaming out bias if a person does not play insert favourite side enough.
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The balance's team player-cards do not matter. And there's always a bit of ninja'ing in every patch. The modders introduced themselves in the forums and were engaging with players during the months of the feedback-loop. They did everything great.
I think you calling balancing in CoH2 a hypocrisy because you cant find the values that you want to see on the modder's player-cards and that they don't match your own player-card, is in itself, a hypocritical judgement. Ironic, isn't it?
You're a few months late anyway. The Winter Balance Patch Previews are long gone. You should pop back to the forums with weird bias theories when the next public iteration of a balance patch is in work. |
Oh OK, I didn't get that |
He says "anyone can add to the list, and it will be edited as time goes on". If nobody says anything about OKW, nothing about OKW will be added. |
What about we add things to the list and say either UP / OP next to it, without any further discussions? You could easily sum up all the ups/ops at the very end. |