And yet Dawn of War II still plays more reliably and sensibly than CoH2 ever has, because hard counters actually hard counter their intended targets.
CoH2 regressed so far that it's just a fustercluck of RNG and bruteforcing (walk three infantry units into an MG's arc of fire, drive tank past an AT gun and then drive circles around it, etc.) -- zero tactics, just abuse of mechanics that don't work as they are supposed to (and do work like they're supposed to in a nine year old game by the same developer).
Don't put DoW2's "There is only war" patch on a pedestal when it belongs in a garbage bin. A hard counter system in a game where unit preservation is key is the dumbest move anyone can make. Soft Counters is why CoH1-2 work so well and is an overall better game. In CoH, Just because someone builds a unit that soft counters yours, it doesn't mean your build choice was completely invalided.
In DoW2 it's "Oh hey I just spent 500 Manpower and 50 Fuel on an ASM squad, good thing you hard countered it with a squad that's far cheaper then it that costs 300 Manpower. Man I love hard counter systems in a game where I have to keep my units! For the rest of the game I will forever be countered and screwed!" Only certain factions had to obey these rules too btw, counters didn't even work half the time.
That crap works in games like Starcraft where you scout your enemies base and composition, collide units together, rebuild what you lost against your opponents current army strategy, constantly adapting and expanding.
And don't put that "CoH2 is about bruteforcing through MG" crap in here either. I was an avid DoW2 player/tester who helped test a lot of things. A single hormagaunt squad could literally just attack move through a SM devastator squad and kill it while being suppressed. Imagine that for a second in CoH2 guys, A Riflemen squad literally just attack moving through an MG42 squad from the front at max range and having the riflemen squad win while being suppressed. That was DoW2 balance.
- A very salty DoW2 Fanatic