If you play brits, it's just unfortunate that their MG doesn't do what you want it to which is suppress reliably. They would love to sit in cover and slowly box you in a cover match. It just so happens that With that logic and that OKW can get away with blobbing at you. One mistake and your vickers will probably die, your tommies get zerged and you get shut out. Then re-assaulting a position stacked with sandbags will be a nightmare.
In team games its just infinitely easier to blob against allies then it is to counter it. Due to the fact allies "shouldn't" have good MGS due to their good infantry. So you end up having to match their infantry numbers with yours.....which turns into a blob fight. In teamgames specifically if a player gets suppressed they can hit fallback and not bleed, yet 100 times banging their head against a wall they may get lucky and that's all they need. USF least gets a good MG with the LT, but then that limits the creativity of their build potential because you are always forced to go LT.
In one v one you can just go somewhere else or force him to spread out rather then blob via taking and harassing points on the map. A singular entity moving blob doesn't help him at all as long as you keep spotting and scouting it. I will admit that no matter what game mode, if brits get shut out early game they probably won't come back due to a plethora of reasons.
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