I have tried to stream my games lately, and in this stream you can see in 44:30 (39:35) where my 2 Panthers can't do anything to the blob, and then when I try to pull them back, the blob destroys one of my Panthers which turns to an another direction when I try to drive them backwards. But the point is, that I they could not stop or even suppress the blob right in the beginning before I desided to pull them back. This has happened several times during this patch, and I think it is totally unrealistic that a blob of riflemen with bazookas could do that in that way.
You can even break that rule by crushing infantry. |
I'd prefer them to actually announce half of the stuff in the Heavy Calvary Company.
"A UNIT CAN NOW BE DEPLOYED" "A UNIT HAS BEEN DEPLOYED"....that's pretty boring. Compared to, say, "Paratroopers can now be air dropped into the battlefield" "Airborne assault commencing, stand by" |
-all mines can squad wipe
"Can" is the key word there. Soviet or USF mines can also only kill 1 model of the squad. It has a lot of variance. At certain points it's better and at certain points it's worse.
The advantage of S mines is that they do constant and consistent damage. It only takes a second of walking into an S mine field to lose a squad if the person isn't paying attention. It's a trade off that sometimes pays off.
Besides I don't want to imagine the horror of 15 munition S mines littered all across the battlefield. |
Oh, looks like someone decided to pick up one of my topics as well as the many thousands that were posted to the official forums.
This has been said countless times before, but... the soviet faction is just so mediocre that i think it is just flawed at a fundamental level.
This in addition to the lower amount of options compared to vCOH forces a lot of players to play this faction as a gimicky faction in general.
I never went to the official forums. I'm glad that it's spreading there as well. |
I think you're misunderstanding my point.
Oh I see your point. Sorry for the misunderstanding. I can see how removing core units such as Motars and snipers can really hurt certain factions and not create diversity as much as create clunkyness.
It's almost like they struck a balance between the realistic theme and stereotypical theme or something insanely stupid :kappa: like that!
If you do both, you better be damned sure you know what you're doing. When you do both and mess up nothing feels right and it's just some mish mash of an army. So now Soviets are stuck with 25% swarmy, 25% elite, and 50% of nothing. I feel that they haven't hit any of those points in the head, because if so russians would play like having a weak and swarmy early game, and late game have tough soldiers available (Red army soldiers instead of conscripts?) Showing that they finally got their shit together. As of now you get guards pretty early, and shocks....and I mean, those aren't your mainline infantry or anything. Conscripts vet 3 are like, alright I guess? Not really well trained as much as not dying very easily. Some people say that the main "Tactic" is to use conscripts as a screen for your tanks and elite infantry. You mean like...every other army?
My point is that one could say they tried a mix, but screwed up royally. |
Trying to theme them around what are essentially stereotypes was always inadvisable, imo...
DeafMutes, it's fine if they went for more of the "Realistic" approach. Where Soviets were well equipped and could go toe to toe with whatever is thrown at them. However, they aren't even that. The only units Soviets have that can are heavy tanks(IS-2) and the T34-85. So we have this weird mish mash that doesn't fit either the sterotypical theme or the "realistic" theme. It doesn't fit any, which is my point.
It's hard to say what Relic MEANT for them to be. The campaign clearly portrays them as the losing, throw men at the wall, not one step back. That implies that's what they want them to be. Gameplay wise nothing reflects that.
As a reminder, we're not talking balance here.
There's definitely room for giving every faction its own flavour, but Relic's tinkering at the lowest levels of the gameplay creates far more problems, and is unnecessary to achieve that flavour.
I kind of find that statement insulting, pretty much saying that thematics is pointless. That's a large reason people play Relic based games. When you play the Dawn of War series 70% of the reason you are playing that game is because it is based off of Warhammer 40k. A big reason some people like me play this game is because they love WW2, and like the matching thematic factions of the war. If this was some Sci-Fi setting with lasers being shot out everywhere having no correlation to WW2, I'd probably not be interested at all. |
You guys are asking for the Imperial Guard from Dawn of War 2 XD
Imperial guard take inspiration from Soviets in WW2. With things such as commissars and utilizing infantry to swarm the enemy. In fact, I love Warhammer and play Imperial Guard. Isn't that weird some grim dark Sci-fi universe captures that theme more so then the "actual" Soviet army? |
Hello all. I feel that thematically, the Soviets don't seem to match what they intended them to be. When I think Soviets in WW2 I think sending hundreds of bodies at your opponent, with some mass produced tanks that aren't great or some that are.
In game, I don't really see much of that. "But they have 6 squad members!" Americans have 5, so....1 more on each squad constitutes bodies? "Well you can have a lot of Conscripts!" I have roughly the same if not more Riflemen squads + tech squads. None of their commander abilities seem to emphasize the whole "Rush forward for the motherland" except maybe two abilities. Rapid Conscription is one, and For the Motherland is the other one. Out of all that there isn't much else that seems to fit thematically with the whole "Outnumber and swarm" feel. Penal's which are pretty much convicts and screens don't even outnumber Conscripts in anyway.
When I look at their abilities, I just see Americans from Coh1. I see Anti tank grenade upgrades(Sticky bombs), Oorah(Fire up), and grenades are, well grenades. Merge only hurts your elite infantry and doesn't really stand out in any significant way, I mean are you going to create a conga line of reinforcing and falling back?
I remember on coh2's release, the soviet concept of mass produce tanks was alive. With the pretty BS call in of two T34's, soviet windustry, ect. Then those things got gutted and we're just stuck with a T34 way late into the game. Sure it costs 80 fuel and you can get two for the price of one panzer 4, but that just doesn't seem....like a good plan. I guess that's kind of...thematic?
I looked at CoH1's mod of soviets and saw the whole Officer/Conscript idea. Sure it was pretty rough around the edges, but it felt different. Wermacht and Ostheer in this game despite being the same exact army have various differences in potential gameplays. Yet, there isn't any with soviets. "NOT ONE STEP BACK" the Soviet commander yells, as I retreat my squad back to base "Oh....well...hm.". For the record, I'm not talking balance here, just theme.
TLDR: Soviets don't really outnumber and swarm as they should have. Americans feel more swarmy then they do. Their abilities seem uninspired from CoH1 Americans. Their mass producing of tanks is two more shoddy tanks then a panzer 4...? This is the whole reason to play Soviets thematically? |
Thanks a lot Firesparks.
I noticed that the dps out of cover for Tommies doesn't seem that big of a difference, is that really accurate? For instance at 35 range is like .11? That's ridiculously low of a difference. |
Hi all. Long time lurker, been playing Relic games since DoW1. I side with Dullahan on this one. A sequel is supposed to branch off from the main game and add features. A sequel is supposed to be diverse, for better or for worse.
This game takes place on the Eastern Front. We have Soviets vsing Wermacht, both sides hindered and affected by the cold. The mechanics of Deep snow, Ice, and Blizzards all added to the harshness that was the eastern front.
By removing things like deep snow and blizzards, you are stripping away what made this game CoH2. You are asking for a VCoH update with soviets and new units. The biggest reason I hear for it's removal is it's "Competitive Scene". I don't mean to be THAT guy, but this game is far from ever having a scene that is taken seriously. Not that the players aren't amazing, but the reasons are
1. Has bugs and optimization no big scene would ever put up with.
2. RTS games have died out in popularity, even the king Starcraft 2 has died down.
3. There isn't enough money to keep a huge scene going.
I didn't find vCoH fun and fascinating because it was "Hyper competitive esports", I found it fun because it was thematic. I loved raining airborne infantry from all sides while assaulting with riflemen from the front, with strafing runs attacking enemy troops. In CoH2, I loved how awful blizzards felt because that WAS the Eastern Front, both sides clawing away at one another during the harsh winter. |