A key thing in CoH2 compared to other RTS is unit preservation. It is the utmost important to fallback to save squads, and to not lose tanks. In high level play losing a tank can mean you lost the game, same with losing a squad or two. Additionally a majority of the game is positioning and using cover, less "super micro" that my friend keeps trying to attempt.
Since you are new, try to fallback your squads at 33% healthish. When tanks hit the field try not to clump up your squads because tanks wipe easier the more clumped squads are (Yellow cover). Additionally, tanks fire in a straight line, meaning if you are in heavy cover (Green) the tank must first destroy the cover before it hurts your squad (Unless tank flanks it, then it can wipe your clumped squad).
Standard MP behavior is a tug of war of them falling back and you falling back and of whoever can win more and hold more ground longer typically wins the game. In truth, he who loses the most stuff near the 20-30 min mark is the person who truly loses the game.
As for easiest to play, USF or OKW both have a low skill floor but USF has a really high skill ceiling. Soviets and Ostheer are versatile and straight forward, but OKW can be considered a better Ostheer in some cases.
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