Why I go Airborne almost every game against OKW as USF needs a HMG to hold down territory and reduce the bleed USF suffers as I can't go LT because the danger Luchs presents is so significant that it can't be ignored. Marked Raptor also made a excellent statement of how Luchs is almost single handily dictating the meta in one v ones.
Thanks! Your post was informative as well. It makes sense for the airborne strat used in that way, since it allows skipping the LT tech, I should try it sometime.
ohhh booo hooo OKW is the only faction that can stand against my glorious allied factions so lets just nerf it like we do to ostheer so we can roftstomp them too
But I like Ostheer...Ostheer just suffers from the fact it has an actual trade off of weak early game but good mid, strong late game. (Which it can be argued they are not rewarded enough for their trade off). I'm all for a fix to some of Ostheer's issues, but just because they are underperforming does not mean OKW should be insane. |
I dont think you should be using random ladder matches from a tired streamer playing after multiple hours, using a semi-serious build, on his second (third?) best faction, playing against similarly skilled opponents (who, presumably, are far less fatigued) as an example for...well...anything.
Jae you were the OKW he fought 3 times in a row that used the luches rush to destroy him. You even made that joke thread about how he BARELY held on until he got a pershing out and won a game.
I also recall this happening near the start of his stream not the end when he said he wanted to reach rank 1 USF.
Who is dave again? I only know of a few people so you'll have to excuse me. |
They are better than volks, what do you mean if were as good. They are just better. Well, if people start comaparing vet. 5 volks to vet. 0 rifleman, then it's obvious.
They are about equal with riflemen being slightly better at 20 range and being better the closer the range. Yet volks are cheaper and bleed less. As Volks you can also abuse their huge power spike after teching by using flame nades and STG's to win engagements. |
If okw don't go for luchs it will get rekt by riflemen. It's like the same thing as preparing for a clown car, bren carrier, etc., there is no counter for it, but to buy raketen.
Reason for luch, is because it's the only way to survive, like you said, when VonIvan went non USF meta he got rekt. Luch is meta for OKW. Play non meta OKW and get destroyed.
I can agree that OKW doesn't get panzer fausts for quite some time compared to ostheer. As you say, they get a raketen. One they can build at the very start of the game mind you, they don't have to tech up or make choices for it. You make it sound bad however that you had to buy a raketen. It can cap points, stealth, and fallback. It will also STILL be useful for any armor that the allies might get out later.
If riflemen were as good as you say they are, they would not get wrecked all the way up until the Luches comes out. Bar'd riflemen are indeed very great, but getting there when getting denied the map is an uphill battle. |
LOL, don't blame OKW if you choose wrong commanders, or your teammates suck. Jesus.
Probably you don't even know hot to smoke a unit?
USF: I have glaring weaknesses and if I don't pick specific commanders I'm fucked!
OKW: lol
That's one of my points, if you make 2 more USF commanders good, they can be good but it probably won't matter. |
TLDR; Kubels are changing, volks should too. USF light vehicles worse rifles cant pick up slack.
That's a good point Hon3y. If OKW didn't have such an oppressive first 5 minutes it may not be so bad to see a luches coming because you would have time to prepare. However the luches IS a problem. It single handedly dictates what your opponent is going to build. Did you watch VonIvon's hilarious stream the other day when he tried going USF non-meta? He got destroyed so hard it was sad(and funny).
Luches is so dangerous that it forces USF go to Captain, Bazookas, AT gun anything that can deter it(Right now it's go LT & bazookas and PRAY you can hold out because LT gives you a chance against his infantry). British HAVE to go AEC or get Luches rushed into their base. Soviets HAVE to go SU-76.
You are also right as well. When USF had dangerously strong stuart or M20 it was their time to continue their all in pressure. Now when the M20 comes out it gets destroyed by the Luches and the Stuart is just a Luches detterent (good luck diving the thing).
My point is the Luches single handedly dictates the meta. Every factions build order is made in prediction of it. Hell I've seen people get an AT gun even when OKW went med bunker because the USF player was too scared and just assumed the OKW player went Luches. |
It's okay, OKW is hamstrung by the MG34 and have to suffer with a HMG that only suppresses and doesn't do much damage. So there's that!
I also don't get that complaint. I buy an MG42 because I want it to supress quickly I don't care how much damage it does. If I want damage I'll get an infantry squad to do it. (Of course cases like the DSHKA doing both are inexcusable) |
"But but usf is OP" - Dane
He's right, what's even more overpowered are Ostheer's medkits. You can heal a whole squad for 20 munitions! Why wouldn't you do that instead of building a permanent healing bunker for 60 munitions.
Seriously though what Dane doesn't understand is that USF has a lot of tools but not "Necessary" tools. They are a faction that has a lot of micro tools and abilities to pull off some really cool stuff, but they lack key tools that other factions have. Late game In-direct fire(without commander) for example, no amount of micro can make up for not having that tool. |
Because my god is it incredibly hard to fight against OKW and I don't see any sign that this is changing? Having a better early game then USF, but also the best mid and late game then all other factions? I'm honestly surprised that the Luches isn't getting touched despite the fact it hits the field at like 6:30 minutes and will never ever die unless the OKW player stops paying attention(Despite numbers saying opposite the luches turns almost instantly...?). I know this patch is supposed to only balance team games and some commanders but luches rush exists in that mode too and having to deal with 4 Luches going mach speed destroying everything is a nightmare. If the patch goes through with its FRP nerfs, then you bet your ass that people will stop going med bunkers and start going even more mechanized.
Then say I don't know they fix Airborne and it becomes a really good commander. I ain't going Airborne against a luches rush. I'll probably be behind and yet again be forced to go armor company to come back.
I mean when you think about it, they have got the best of everything. Soon they will have smoke on their ISGs that will get rid of their suppression weakness. I'm not exaggerating either, the only thing they don't have is caches, and salvaging vehicles is free and provides a good amount of fuel resource. |
You see Jae, your problem is you didn't go for a FULL mechanized army. I'm talking like 5 Kubels, 2 luches, and ostwinds. We all know OKW barely holds out early game against the waves of riflemen. I mean what are you going to do once they smoke you? Die from lack of oxygen obviously.
OKW infantry is worthless against Riflemen after they spend 120 munitions per squad and get wiped by one KT shot. Then your tanks are completely nullified by Jacksons and their crazy pen values and their dive capabilities.
USF just has too much V E R S A T I L I T Y that wins games. I'm really ashamed as a human being that I play them. |