you are GREATLY overstating the drawbacks of the medkits here. they are like bunkers are they? iirc players dont forward build bunkers because they cost 125mp and 60mu, not because they are immobile. and if you are so bad at soft retreats and holding ground that a 3 use med kit can fall into enemy hands i really dont know what to tell you... you have NEVER pushed off an enemy with 2 volks and a sturm before? if they introduce a level lower than easy bots you might get the chance to see the advantage of being able to do that then heal up and have full health squads without giving up a lick of field presence
Oh, I'm sorry, did "Hurr durr l2p nub" officially become a valid argument? My bad, must have missed it. Hope you aren't too mad about it, given all the caps and stuff.
GJ ignoring all my points and going straight for personal attacks though.
and if the enemy is forced off and you dont take losses or drop say a single volks model what then? ever played against white phospherus? its nice not having to retreat. do you know what the soviet do if they take a shit kicking and dont drop models? the only thing they can do- pay more than a squads worth of MP and retreat to base. no exceptions. double whammy on the field presence AND they are only going to heal half a squad at a time. so boo fucking who that it costs a grenades worth of munitions to bring 3 squads up to fighting strenght on field, on demand without so much as delaying your push
Then it is an extremely specific situation that can not be used to balance a healing mechanism for the whole faction around it. You need at least 2 volks and 1 a SP squad (that is not overtasked at all at this point BTW), all of them taken some damage but still with a decent model count so healing them doesn't become irrelevant in terms of staying power. Any other situation and you are wasting MU, or you are leaving crates on the ground, leading them to either be captured by an enemy or requiring you to move a damaged unit to their location which is as safe and convinient as it sounds. Oh and did I mention that all of this can be easily wasted if anything engages your units in the process of healing, scince you can't heal in battle?
Truly an amazing system. If only relic would add a faction that had exactly this, but mobile, infinite and with non of original's drawbacks for a somewhat bigger price? Say, 60 MU?
Nah, that would never happen.
ever charged into battle with a 5 model volks squad with 10% health? no matter how many grenades you hgave you will not win that engagement because having a fully healed unit is more important than grenades. having a fully healed unit you never had to waste 2 min running to and from base and are able to keep feeding the enemy pressure is even better
Yeah, that's why every faction gets some sort of nontech reliable healing. Except OKW. They get nontech crates that are like british healing, but worse in every way and constantly bleed you MU. But hey, it's not like the game is supposed to be balanced or anything.
boo who? if a USF player decides to get an .50 cal?
They'll get a potent free infantry squad.
what do they do for an AT gun?
They'll get another potent free infantry squad.
back tech and you know what their back teching doesnt give them? a forward healing/reinforcement point
Indeed. They get forward healing with no tech and FRP with T3's another free infantry squad. IKR, what a huge disadvantage.
nor access to a super heavytank
Yeah, USF also gets it thech free, provided a player goes for a specific commander.
its called a choice. make it. or you can wait for your infantry to LITERALLY heal themselves for no investment at all.
you cant have it all
Damn, I must have missed the part where volks get free vet5 with absolutely no effort. Care to show me where to find this function?