Just took out a KT on La Gleize breakout with it...
... but with Anvil airburst rounds it smashed his infantry ( unusual to see Inf supporting a KT!) and took out the full health KT.
Please provide a replay, or a video, or any proof.
This is not possible.
The howitzer fires 9 shells in total (including 3 airburst). Each deals 160 damage
It needs 8 penetrating shells to kill a KT (each shell has a penetration chance of 32%)
EVEN IF the KT is ACTIVELY trying to get hit by shells, the two shells will simultaneously land on different spots in the barrage area.
Thus, in the best case, the Tank can be HIT by 3 airburst and 3 normal shells (half of the normal ones).
Unless OKW also discovered alien teleportation for their tanks... are you sure it was not some other player that dealt all the damage?
TL;DR:
- A single QF-25lb shell will do LESS damage to infantry than a single Katyusha rocket.
- Unlike the ML-20 (which has 33% larger radius and deals 25% more damage), the penetration value of qf_25lb (120, same as the bazooka) will not allow it to damage tanks either.
- Airburst shells have the same stats as HE shells. However, they have pinpoint accuracy and definitely look prettier.
Pretty screenshots! (courtesy of Australian Magic)
Raw damage
QF-25lb stats
Comparison to the Katyusha
Comparison to the ML-20
Scatter
QF-25lb stats
Comparison to the ML-20
Airburst shells
What needs to be done (personal opinion)
I will only make a suggestion about scatter. This will make the ability behave more predictably, like an off-map ability. IMO, this is what the players expect of the this unit.
Make it so that the scatter radius (horizontal and vertical) is the same REGARDLESS of how far the howitzer is barraging.
Current scatter is problematic because:
1) Scatter is affected by distance
2) The max scatter cap for Vertical scatter is too high for the number of shells fired
3) There is no cap on Horizontal scatter
What this means:
- Using the ability offensively is impossible, due to high inaccuracy
- Using the ability defensively, near your base is impractical: You don't want all shells to land on the same spot
Vickers
like MG42 except more expensive and less suppression
-overpriced in relation to MG42
MG42 feels like the best all around MG in the game. However, I could rave on for days about how great Vickers is, with respect to the synergy it receives from the faction it is in.
This is some of the most fun combos I could think of
I agree it needs a nerf but definitely not to the point it was at. Truth is that it was unusable before and if you find any posts from the time you will see that players thought about it as worst artillery unit in game. This was due to huge scatter, low AoE and prohibitive tech cost, with the latter one getting even higher during the process. Some even thought about removing that useless unit. That is why it took so much time for players to realise how good it is now. If it was to be nerfed to that levels it's tier should be changed to t3. Otherwise it can get only slight nerfs along all stats or cost increase.
Thanks to ferwiner I did a re-check of my calculations.
I realized I completely missed the max scatter value being buffed (from 20 to 17). This is a very noticeable change for max-range barrages (however, this only affects VERTICAL scatter).
Note that:
- All of the points I have made in the original cost still stand
- This includes my original point about scatter
I have amended the original post with a breakdown of what that means.
The werfer should be better than the Kat, because of its exceedingly high costs. However, these stats clearly show that the unit is overperforming and needs to be brought in line. Nice to see the numbers and explains the weird behavior I was seeing with Werfers wiping squads in buildings.
You might want to make it clear that you are referring to the exceedingly high costs to attain T4 for Ostheer. Otherwise, the Katyusha and the Panzerwerfer take exactly the same amount of resources (& popcap) to build, amass and replace.
(I am only posting this to protect you from abuse from other posters)
I understand that you have a habit of asking people to reveal their playercards. This is why I am not taking offense at your request.
However, if you want to be constructive, you also need to understand that you need to shoot the message; not the messenger.
The message I delivered contained 2 facts and 1 piece of personal opinion.
The OBJECTIVE FACTS are:
1) The Panzerwerfer currently performs orders of magnitude BETTER at clearing garrisons than any other unit in the game (range + cost + reaction time)
2) The old Panzerwerfer was on par with the current Katyusha. If the Panzerwerfer received a buf to its raw damage, shouldn't the Katyusha (and all other artillery) also receive a similar buff?
My PERSONAL SUBJECTIVE OPINION about how to resolve this imbalance:
3) The Panzerwerfer and the Katyusha should both perform at a level near the current Katyusha.
Now, if you can shoot down any of the two facts I presented, we can have an interesting conversation about our own SUBJECTIVE opinions.
No FRP means that the Major loses their FRP. This automatically makes fast-teching into Major a bit less desirable. This could create some breathing room for Captain & Lieutenant builds (in doctrines other than the CalliOP doctrine that is...)
Hopefully this will enable/motivate USF to do more combined-arms tactics rather than smoke-and-flank tactics. I would be very excited to play as and against USF in such a setting.
Just like we trialed suppression on light artillery (pak howlitzer/leig), I would really like to trial no forward retreat points for a month, and see how it works.
I fear that this change would greatly inconvenience OKW the most, though, since they lack the right suppression tools.
if they did remove all forward retreat points the major would need to be buffed/reworked.
The Major already provides non-doctrinal recon (which is great) and non-doctrinal artillery (which currently sucks). The only thing that would have to get reworked is the vet3 bonus (locking down territory).
All other forward retreat points can, of course, still keep acting as forward reinforcement points, and can retain their other perks (healing, coordinated smoke barrage, garrison bonus).
1. This is the bugs section of the forums.
2. There is a 10x damage discrepancy between the Panzerwerfer and the Katyusha against garrisons (to me, this qualifies as a bug).
I don't think anybody is going to defend the PW, i will say i want it better than it was before june though.
Don't forget that the Panzerwerfer also received a suppression buff since then.
I don't know how much damage a Panzerwerfer rocket should deal. However, given the firing patterns of the Katyusha and the Panzerwerfer, I cannot find any SINGLE reason why a Panzerwerfer rocket should deal more raw damage than a Katyusha rocket. The firing pattern difference alone should account for the squad size discrepancy (if it doesn't, then modify the pattern instead).