Reminder that this is a preview, and i hope this time, people end up playing it and giving feedback while in return Relic applies changes (the whole point of doing a PTR/preview)
UKF vs OKW is also a match up with sniper vs non sniper faction.
"When firing a shot or using an offensive ability when not camouflaged, the unit will be unable to return to camouflage for 10 seconds"
I do feel like this part is okay (no longer you can fire from out of cover and camouflage instantly)
"Snipers cannot cloak until out of combat for 3 seconds"
This part i'm not sure of. You'll get your first shot out of cammo but following ones not? Can someone explain how long combat status is applied in case you are not been fired?
If i understand it correctly, i don't think the 2nd nerf should apply. I still think there are camouflage issues with SU sniper and in case OKW is having problems against snipers, you can always improve the Kubels/Puma (?) detection and anti sniper capabilities.
You remain in-combat as long as somebody is firing at you. We realise that this seems a bit harsh, but that's the most extreme we wanted to go with the stealth mechanic. Since it's a preview mod, it makes sense to trial this.
3 seconds was chosen as a reasonable compromise, to also accommodate bolt-action infantry models to keep the sniper flagged.
Do note, though, that with the light vehicles getting nerfed, snipers would become even more dominant
On the other hand, this change could make Snipers ridiculously easy to dispose of with infiltration units.
Note that the Soviet sniper has the lowest revert time of all snipers (which affects how much time it takes for them to recloak after firing from camo). Soviet snipers: 4 seconds. Other snipers; 6 seconds.
The guaranteed 10-second penalty for firing from out-of-camo will make it so that the other snipers cannot cheese back into stealth instantly. This means that the revert time will actually hold some real weight in the game.
Let the Partisan cheese continue
Not enough people voted for this one. Our hands were tied.