And what about my comments on USF stuff?
In the live version, you only go USF T1 if you want to rush the enemy. The downside of T1 is that due to the cost efficiency of certain OKW/OST vehicles this can leave a huge gaping hole in the AT department (in the live version).
Our goal with USF T1 changes is:
1. Slow down the shock factor on the enemy, so that they have a chance to react to the various threats you want to throw at them.
2. Make T1
sustainable for the late game. Give a reason for USF players to consider back-teching.
Currently, if you want to lay mines as USF you have to unlock the lieutenant
200MP + 50 FU, and then buy a
340MP + 20FU minelayer.
If, for some reason, your M20 gets destroyed, you need to pay an additional
340MP + 20FU for a replacement minelayer.
All you want in the late-game is a damn minelayer, and nobody has pockets deep enough to afford
880MP in the late game, just so that they can afford to lay mines. Armour skirts also don't make a difference in the late-game. Your M20 is still going to go down in two shots.
As a direct consequence of USF T1 changes you need to plan out strategically how to transition from no-AT to some-AT:
- Are you going to buy Bazookas on your M20 crews, just so that you dont have to pay for the fuel unlock?
- Are you going to go commando with the M20 and try to bait over mines?
- Are you going to build an M15 and use Riflemen AT nades to cover the blind spots?
- Are you going to unlock bazookas and equip some of your Riflemen/Rear Echelons?
- Are you going to tech captain and rely on the Captain's bazooka
- Are you going to tech captain and buy some AT gun?
That is a ton of options to choose from. Moreover, as a side-effect of OKW/OST changes, you also have more time to plan out your strategy and see how you want to counter their counters. At the same time, the enemy cannot predict which option you are going to go for.
If we would give any of the features back to the M20, we would have to hike its price up. And then, nobody would ever want to back-tech to T1. Thus, we took out everything that we consider optional for the late-game.
In the late-game, nobody gives a damn if their minelayer:
- Can have good DPS vs infantry the moment it rolls out
- If it has 240HP or 320HP, since vehicles lack retreat, and the m20 will still go down in 2 shots
- If the vehicle crew (i.e., the weakest infantry in the game) gets access to 1 bazooka or not
All people want for their late-game is a damn minelayer, and teching to USF T1 will reward people with that.