I've switched the game version to beta and wanted to test some of the new abilities/units, however I got no luck getting into game with both CheatCommandMod and CheatCommandMod2, the game always crashs at 1/5 of the loading.
I've seen balance team member showing screenshots that could only achieved by using the mod to spawn multiple heavies. Is there a way that we can test the beta with the cheat mode?
katy's creeping barrage doesn't necessarily have the pinpoint accurate first shot imo but it is still nice as it has nearly half of the scatter at furthest range compare to ordinary barrages.
That is an amazing site for getting some macro statistic.
I hope the site can do some sort of analyzation on the action list order (the one that records units and building's construction, point capping, etc.) along with the unit build/loss/efficiency stats. Yielding something like a meta build order/total unit composition base on different commander choices on different mode, to show maybe a certain unit are overperforming or underperforming.
OKW tiger is already having absolutely rediculous fire rate at high veterancy combined with ability, even faster than the tiger in vCoH Tiger Elite campaign lmao. Please looks into this before apply more buff on to it.
It's been a while that Lefh's counter barrage was claimed to be overpowered by coh2 streamer Skippy, recently it became hot topic in r/CoH. Today a testing video by u/Tea2theBag was released which proves that Lefh tracks the artilery piece even after the latter moved after firing.
A detailed counter battery mechanism guess was raised by u/gtacleveland:
The CB only uses the initial position of the enemy unit within its arc to launch the barrage.
Skippy shows his opinion for the overpoweness of the ability:
The only unit ability that's resource free, has no cool down, requires no micro by tracking units across the map in the fog of war and automatically fires, killing enemy vehicles with no input from the player. Amazing.
A potential exploitative tactic was raised by u/Gunjob:
In fact based off these findings, the best way to count bat with the LeFH is to aim it off into nowhere and it will track and kill any mobile arty, no matter how far you move it and even for how long.
What are your opnion toward this? Should the status quo be maintained, or certain balance change has to be made around the ability?
iirc there was a patch a couple of years ago which made the aura's reload speed buff able to be stacked indefinitely if you unload and load the vetted crew again and again, result in sherman had 300rpm auto cannon.
This limit is probrably for limiting the possibility of such bug happening again.