snip
My statement could be summurize by the idea of balancing the Power of a single big unit over a bunch of medium one.
As we can see, an heavy tank (tiger or not) does cost nearly 2 medium (P4 for instance).
Now the idea is, what is the most versatile and powerfull option? 2 P4 or 1 Tiger?
2 P4 means:
-2 cannon so Twice as more damages against tank (160*2=320 for 160 for the Tiger) and it is not the slightly less reload time which can off-set that.
-2 Health Bars, which means 1280 HP for 2 P4 against 1040 for a regular Tiger.
-2 separate units: less likely to get wipped out by a ram+Il2, to get immobilize by a Guard, to get engine damage from anything (snare 1 target is obviously easier than 2 and I prefer keeping 1 P4 than nothing)
-2 Separate units: Possibility to out-manouever Heavier Target, combine with greater DPM (first point), you can understand why a Single Tiger isn't match for 2 Cromwells/ T-34-85 while 2 P4 can fend itselfs.
-2 Separate units: Double Mounted MGs/Coaxials MGs ect... (same idea with the cannon...)
-Greater mobility
-Convenience: I prefer having 1P4 on the field then get a second 1 than waiting for a full Tiger, this way you put more consistent pressure on the battlefield.
1 Tiger means:
-More armor, which impact is hard to state since TD are meant to pierce it 70% of the Time.
-Less ammo to upgrade (1 mounted mgs/blitz ect...)
- More pen, so more reliable against heavy target (Churchill, KV, ect...)
-slightly more pop efficient (21 pop for tiger against 24 for 2P4)
-Cp (12/13) requirement
- need to spare ressources during a great amount of Time.
-Battlephase 3 requirement (even T4 for ace version)
-Call-in
-Cooldown on death (3 min)
-Less mobility
-bigger target size (with the slow speed, TDs can farm vet on it without commiting)
-Combinaison of the 2 previous: Easier target to combo and damage engine.
I stated the more obvious ones, but as you can see, there is a lot of drawback on using heavy tanks, and if it doesn't perform well enough (the idea of ratio explain on my previous post) nobody will make it. And currently, it isn't a good choice.
We waited 2 mounth to see if the patch was a good idea, it destroyed the "Heavy meta" as intended but also flipped every other modes, luckily Elephant and Inf doc are still viable option (even if Inf isn't that much use in 3vs3/4vs4).
Heavies were a great part of the 3vs3/4vs4 meta which could avoid the idiotic spam medium and rush tactics and could off-set the lose of MP due to a weaker late infantry (other topic) and arty spam (since the Pzwerfer is weaker, you can see the need of the Tiger).
The Tiger is part of 5 Wehrmacht commanders and bring a lot of diversity in all game modes. It is an icon in WW2 games and Heavy tank are meant to be powerfull and it is obvious that is will be more attractive in direct confrontation (1vs1) than Artillery for instance.
Those nerfs brought less diversity in the game for the sake of 1vs1 Meta and the results shown in tournament aren't really good (The final of the UTT2 was incredible). The game experience isn't better.
So maybe the Tiger terrorize people in 1vs1, maybe it was easier to play than a bunch of medium, but in Teamgames it was pleasant to play and not a must have to win and I prefer seeing a noob hard micro an heavy tank to win than a pro swarming mediums and A-click my base to win.