Porygon you try and stream with Xfire. I use Xfire and find it less resource intensive then Xsplit. |
Perhaps the reason why when both players were playing USA, they didn't attempt a major flank or be super aggressive is because the USA game is that much on a knifes edge early that if they screw the flank up or it's beaten back with heavy losses, it's pretty much gg right there, because they will be bleeding manpower like a stuck pig all game. The US has no choice but to gain some sort of advantage early by the way of a flank or capitilizing on a WM mistake, if they don't then they will always push shit up hill to win.
Also imo, all three maps are heavily in the WM favour. Bois has choke points everywhere that can be made to be easily unflankable with use of wire and mines, Semois has always been WM favoured due to it's positioning of houses, choke points and cover. Langres has always been WM favoured due to its choke points that can be wired off and mined to make a flank attempt futile and cause heavy losses. |
To me it looks a hell of a lot like DoW - Retribution. 3m24sec reminds me totally of DoW. I know they have named it essence 3.0 engine, but to me it looks EXACTLY the same as Essence 2.0 but with true sight implemented. So pretty much it's a 2 year old engine.
What other changes have been made or added on to Essence 2.0 to make 3.0?? |
Mainly because they will get ripped to pieces. Tanks destroy infantry. Not just with the main guns (which have considerably improved accuracy over CoH1 tanks), but the coaxial machine guns are also extremely deadly against infantry units. A couple of burps of the ol' MG-34 and two squad members would be no more. Wait another 15-30 seconds and the squad has disappeared.
During the alpha skirmish demo, if you wanted to take out a tank, it was a combined arms battle. You'd've better brought a tank of your own. If you didn't have one, you'd better hope the infantry squad(s) you had could dodge and move around quickly enough to keep sight-lines on the tank for your AT gun.
Tanks don't need to run away from "shreck blobs." Shrecks seemed to need to be fairly close to the tank to guarantee a hit, which would essentially guarantee a couple members of the squad biting dust (unless the tank was otherwise distracted). And by "fairly close" I'm talking 10-20 meters or so, well within sight and firing range of the tank. Schrecks are definitely more supplemental in CoH2, as opposed to an armor deterrent or a full-on anti-ever-armor brigade. They need support, cover, and if possible, the element of surprise.
AT guns are extremely effective because of their range and their ability to use the environment to their advantage, such as using a wall, building or tree(s) as a "blind-spot." However, they can't just end a tank on their own in a 1-on-1 match-up. Nothing will do that besides another tank. They are machines to be feared and revered. Expensive as hell, difficult to maneuver and vulnerable to a variety of combined counters.
Different to what? CoH1 or other units in the game?
Relative to CoH1, every unit's sight-lines are different. It's no longer an all-encompassing radius, unhindered by the environment. Wind direction, snowfall, trees, walls, bushes, all of it would reduce the LoS for units.
Relative to other units, tanks had a fairly smaller radius* than infantry or lighter vehicles. Regardless, tanks are just as susceptible to ColdTech as any infantry unit. Driving into a snow bank blows as suddenly you lose speed and effectively become a sitting duck for an AT gun lying in wait, knowing you were going to try and flank and fail because you didn't realize the snow was there. You decide to press on because you don't meet any initial resistance, and you drive further into the snow bank hoping to catch your enemy unawares... too far. Halfway in, an AT gun opens up on your left-side armor, and before you can reverse the hell out of there, you're scrapped.
*I could be very, very wrong, but I thought I remembered someone from the Relic or THQ team saying that we could pop the commander out of the cupola and increase the sight-range of the tank at the risk of the commander's life. I never saw or tried this and therefore could be remembering something completely different. Can anyone confirm or negate this? I'm so unsure that I could've just dreamed it up in my sleep.
Yes, tanks are very scary. I lost 3 squads of varying quality quite quickly to a Panzer IV as my T-70 and T-34/76 took their sweet, fuckin' time crossing the frozen fuckin' river.
The Russians do have the PTRS-41 (or PTRD-41, can't remember which one is in-game) anti-tank rifle as an infantry upgrade as well.
Sounds a hell of a lot like Men of War - Assault Squad to me, and that's not a good thing. |
How can you post a blank post.
You click reply, put nothing in it and click replay again. lol |
Me drinking a beer and enjoying the sunrise, Darwin, Northern Territory, Australia. |
I think in multiplayer the maps should determine the strategy used. I would like CoH2 to be very strategy orientated, so if your tech badly or use the wrong strategy for a map or situation then you will almost certainly fail.
The map rotation for mulitplayer should include maps like, Stalingrad, Kharkov, Berlin, Kiev and maps like Kursk (Prokorovhka), the open steppes of the Ukraine and the mountainous Caucasus region. These maps will dictate very different strategies and bring a lot more to the game, in my opinion. We need maps that a very different, so not every battle is the same, players will need to use lots of different strategies and tactics to win. |
I have my concerns for CoH2 focusing too much on tank/ light armour battles, as opposed to squad based infantry tactics. I have no evidence to suggest this is what Relic are doing on purpose, but I'm kinda worried that it might be an unintended result in CoH2.
Anyone else thought this maybe?
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Here's crying about AWM and Field Repairs, and not caring about things like "button", "instant arty" the broken as shit Sector Arty, scorch points, G43 insta pin, AC cloak detection etc etc.
AWM only replaces the first two tanks killed and thats for 200 munitions, its hardly spammable or game breaking and field repairs is 150 munitions as well, that takes ages to repair anything. |
Thread: Hey19 Nov 2012, 12:56 PM
Thanks guys, looking forward to this, I'm sure it will be a start to a great new community! CoH2 forever! |