I find it unexpected that commandos is considered the best doctrine.
British infantry is very expensive compared to churchills. Both the SMG commandos and sections are 510 manpower.
In comparison, churchills can be called in at 600 manpower and at just 3 cps. At 5 CPs, AVRE's can be called and they massacre infantry.
I have personally found the commando doctrine to be redundant.
hmmph, there is something that I'm missing here..
I am talking 2v2 here.
Infantry Sections are 450 manpower each. Commandos are 560 manpower each. Look, each British doctrine is situational. They all are useful. I actually believe the British's worst doctrine is Engineers, simply because it gives you nothing to spend your munitions on.
I actually like the Artillery doctrine for the FOO artillery. It comes at 2 CP's and has won many a game for me when I have used it on a blob of PG's or a clumped up Wehr defensive line with MG's, Pak's etc.
In 1v1, Commandos are a very very good doctrine and if you time it right, a glider drop with commandos can win you the game, if you are attacking a Wehr defensive position frontally and you drop Commando's in from behind to take out a Pak or an MG they can give your Stuart free reign early and win you the game.