And there were many dumb changes too. Plus it seemed all over the place |
No one still spotted this small but very important change that may turn the garrison meta upside down and thus greatly impact the early game
At least it's a fun nerf for those 6 man soviet weapon teams. Would 6 men be a 3 second load time + the weapon tear down time?
Also it makes anything with a short fuse, doubly so the commando instant grenade, to be practically undodgeable. |
IMO to replace the panther's missing 10% vet from armour, it should be replaced with a bonus, say 15%, to accuracy. This would make it more in line with UKF and OST tanks which seem to have a ubiquitous +30% to accuracy.
Currently neither OST or OKW have any accuracy bonuses from vet, which makes them a pain to use vet 0 to 3. |
AoE means shit when acc and rof are so low. Which you conveniently didn't mention...
He didn't because the t70s rof and accuracy isn't low, doubly so with its vet bonuses to reload and scatter |
Read, understand, reply...
Luch uses accuracy its AOE is 1 with 0.1/0.6 multiplier and 16 damage.
T-70 uses AOE its AOE is 1.75 0.15/0.8 multiplier and 40 damage.
T-70 does more damage at 1.75 than Luch does at 0.25.
PLS:
"Stop spreading missinformation and bullshitting."
Also it has a pritty low scatter of 2.5, which means that most of the time it's hitting inf models and doing huge damage. Also it's wipe potential is better thru running retreating into down and one shorting bunched up squads |
The problem with the Luch is it is simply too good. T-70 and Stuart have been purposely tone down the last patch but the Luch has only been re-positioned to be less of a dive machine. So we end today with a Luch that rape infantry even from far range and is far too durable vs T-70 and Stuart.
T-70 and Stuart are, at maximum, there to deny an area to the Luch but they can't kill it on their own.
And people telling you the Luch cost the same price than Stuart are simply lying to you. They purposely forget to add the ambulance and Zook/BARs unlock price on the bill, even to be fair in term of unlocked option, we could argue that as USF you still can't use grenade while the OKW can, so it is a 25 fuel upgrade to add...
Sturmpio can produce healing crates from T0
OKW truck = 15 fuel, unlock faust
OKW Mechanized regiment = 50 fuel, unlock STG and lavanade
Luch = 60 Fuel
OKW total fuel spent to reach a Luch = 125
USF Ambulance = 10 fuel
USF Rack = 15 fuel
Captain = 60 fuel
Stuart = 70 fuel
Grenade = 25 fuel
USF total fuel spent for the same amount of option to reach the Stuart = 180
If you were being fair you would have included the mp benifits of having a free unit for USF tech and Getting repair side tech. Flutermore nades and weapon racks shouldn't be equally comparable to Stgs and flame nades as bars and pineapples are bettter. Plus you don't include OKW trucks forward reinforcement against the ambulance. |
It is not a question of rebuilding the t1, there is no reason for this mechanism. Other faction do not lose their snare even if they lose all buildings.
Pretty sure OKW does |
*tinfoil time*
This is a test patch for a new dev they hired on for coh2 work. |
Pfussies also get passive sprint and better RA than Penal Battalions, on top of everything else.
They also have 5 star vet which inherently should be better (1.5x according to relic) than their allied counterparts |
I have never heard an exact definition of Squad AI and exactly what it supposed to do.
Furthermore i don't exactly see the problem it tries to solve. |