If you chose a doctrine that doesn't have the requisite one click removal of the doctrinal 88 and 105mm, then you have been outplayed, sucks for you. |
Inb4 tiger will lose its "new" range buff from previous patch.
Or maybe now OKW will counter them just like literally all allied factions in early game? By flanking them.
Or getting a t0 flamer, t0 smoke, or t0 mortar. |
The AOE of the le.IG has been increased to match other indirect-fire units.
• AoE radius increased from 3 to 4
• Number of incendiary shells decreased from 5 to 4 per barrage
• Smoke barrage range change from 35 - 150 to 25 - 100
• Vet 1 range bonus now applies a 25% bonus to smoke barrage range only
• Vet 3 range bonus removed
• Vet 5 20% scatter reduction bonus added
Shouldn't the 20% scatter reduction be added in at vet 3 to match the other mortars? |
Thread: SU-7617 Apr 2018, 11:03 AM
If you're using 200+ fuel multiple units on a singular MG, there better be nothing left out of it.
King Tiger cries in the corner |
Thread: SU-7616 Apr 2018, 20:09 PM
==============
My Proposal :
- SU76 should lose some pen (it is high) but gain 160 dmg (from 120 dmg).
And change tracking vet 1 to Barrage vet 1 ?
Minus : Reduce Pen
Minus : Replace tracking vet 1 with Barrage vet 1
PRO : Change dmg from 120 to 160.
PRO : Give it AP/HE ammo like Sherman 75. (like ISU152)
This way, it still keeps it's relationship vs StuIIIG
- It hurts late-war axis armor less
- It's Barrage is delayed.
- Like Sherman 75, switching ammo types takes awhile.
Yeah because making it a 60 range AI and AT unit seems fair and balanced.
And giving it an extra 40 damage will out perform any pen nerfs will result in an overall buff rather than a nerf. |
Please someone justify why almost every single axis unit has snares? Why dont grens even have to be vet1 before they can use snare like rifles? Maibline allied infantry all even have requirements or tech to do so, ie resource planning and thinking
- Only 4 units have snares, right? Grens, VG, PF and Falls. That's not every unit
- Because RM having 5 men, superior dps and scalability and having a vet 0 snare would be a bit much. I think many OST players would love to have snare at vet 1 for a five man squad instead of their crappy medkits .
- Allies don't have to deal with clown cars
|
Please do not state your personal opinions as facts.
Pot, Kettle. |
Doing 400 damage with guaranteed acc and pen, on top of old cammo was utterly bonkers. You are basically getting First strike/ambush bonus with the added damage component.
And now it's utterly anemic, a single 200 damage shot, slopes. Compare that to the fireflies vet 3, which grants it a perminant +80 damage. |
StuG has long since been considered over performing and a crutch for the Axis. Additionally, it allows people playing to dwindle down the path of "stay at T3" instead of getting a Panther because it kills mediums better and is available cheaper and earlier. Putting the StuG at 640hp and cloning the SU-76 120 damage will mean it still has the health edge on the SU-76 while keeping solid firepower against mediums. It would be a good distinction between the PaK, StuG, and Panther.
Then it should also get self spotting, 60 range and a free barrage like the su-76 too. |
They really should have shoved it in t2.
There combined with its early cp requirement would give it a use as a beefyer, more expsnive luchs. |