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This guy gets it. Some good points in here.
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Id say dual brens is a bit OP. One bren is okay but 2 brens are ridiculous in cover. Make it one slot, give it the dps of the mg42 and itll be easier to balance against axis squads.
The bar would be put in line if its long-range strength was toned down slightly at the same time you don't want to overnerf the Bar as it'll make the upgrade subpar.
And Katitof is right about lmg rifles. Back in the day vet 3 Rifleman's Squads with double 30 cal were insanely strong at all ranges and unkillable with the RA vets. The only real squad that could compete with them were the broken
Obersoldaten at the time.
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Bren cant have the same dps as the mg42 because the mg42 is so good to offset grens model count so they can keep dps up. Not only can tommies offset that with a small cost (for all infantry they build) they are also more durable to begin with but also get the same rec acc buff (-23%) a whole vet level sooner
Thr problem with dual wields iis that it allows already superiour units to widen that gap to ungodly unmatchable levels.
Double guns make fresh squads fight like vetted squads and vetted squads near undefeatable.
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They made a durable cqc squad excel at range dps.
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Then they should nerf bars long range damage, yes?
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Do bars excel at long range compared to short?
Bars boost what rifles are supposed to do, not alter it completely, changing dynamics of squad.
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Riflemen m1 to Bar DPS 0/5/10/15/20/25/30/35
M1 5.4/4.7/3.5/2.7/2.3/1.9/1.6/1.4
Bar 10.6/10.6/6.2/5.2/4.7/4.2/3.4/3.2
Ratio 196%/225%/177%/192%/247%/213%/229%
(Cruzz)
m1_garand_rifle_rifleman_mp 6.8/5.8/4.3/3.4/2.8/2.3/2.0/1.7
riflemen_bar_30_06_light_machine_gun_mp 14.0/14.0/10.5/8.0/7.0/6.0/5.2/4.4
ratio 2.07/2.39/2.41/2.35/2.49/2.57/2.61/2.61
(Firesparks)
So I would say that bars do excel at long range.
Riflemen are designed for mid range not close.
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That is why M1919 were limited to 1 and BARs were not.
Please do not state your personal opinions as facts.
Riflemen
Performs moderately at all ranges; excels against other rifled units at short-mid
Vulnerable at long ranges
Versus Grenadiers
Slightly advantaged at long ranges
Advantaged at mid ranges
Advantaged at short ranges
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The games I lost as Axis today were 1v1s, not relevant in this thread at all. Once people clock on to what the actual Axis 2v2 meta is it's gonna become a lot more lopsided for Axis as shown in UTT.
In a game where all 4 players min-max their builds Axis should win, doesn't mean Allies doesn't have it's win conditions
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Snip
Riflemen and semi automatic weapons are designed for mid range. Smgs are designed for close.
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Still reducing long range DPS would go a long way to differentiate a bit more AR vs bolt/LMGs.
Same opinion i have since almost 1 n half year ago
What's your opinion then on FG42 and IR STG ?
IMO all AR should be closer to performance of PG STG.
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Rifles out dps most nondoc axis infantry except the Strumpio at close range.
Wouldn't Falls being pretty bad if the FG42 was turned into a mid-range weapon? They feel a little too squish to be a mid-range based unit imo.
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IMO all AR should be closer to performance of PG STG.
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