What about su-76? It will have decreased penetration, but buff for accuracy and rotation? Su-76 is now a dead unit, these changes don't make it viable. Su 76 costs 75 fuel while stug costs 90. 15 more fuel, but more armor (don't die from small arms and can't be fausted while have 100% health and need 4 ATG shots to die, while su-76 only 3 and can be fausted even with 100% health), mg and better AT. What role of su-76 with comparsion to stug? It needs decreased price or reworked active ability. Because right now su-76 only waste of fuel.
What is 60 range? |
It even fits. Paratroopers didn't land with huge guns. They landed wih pistols and grenades and their heavy gear was dropped in capsules to be recovered. Obviously we don't need to go that far, but MP40s into FG42s would fit.
The FG42 was specifically designed to be carried and dropped with the paratrooper because Falls were under armed on drops and heavier weapons in crates deemed to be unfeasible. |
P4s so weak, both axis faction field them in every single game.
Based on your extensive game play experience? |
So are we saying the Panther has no counter? I'm confused here. Button, Satchels, Mark Target, Mines, self spotting TD's all exist as well as AT guns. What's the Panther not having a counter to again?
I was just point out one small flaw in logic in who I responded too.
IMO the panthers strengths are balanced by its short range (for a TD), and low moving accuracy. |
A hard counter (AKA counter) is always on top.
That is incorrect. A counter is not always, and should not always be on top. Despite the MG countering infantry, a well played infantry and or a poorly played MG will get flanked and beaten. All counters in the game should require some effort to use. |
DLC? I'm so excited.
No, this is impossible. Reliс abandon the game a long time ago and is unable to make new content for it. And the new commanders: Reliс thanks for the five-year support huge example - not a single truly new unit, commanders create modders. This has been going on for about 10 months. If the game had a normal modding tool from the start of the game, the creation of new commanders by the modders was more productive.
Necromancy 100 |
Stuart AEC and puma all cost more than 30 fuel, as in upwards of 2x the price.
What about the m20? Does that also cost 60+fuel?
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Actually Fortifications doctrine is op its like cancer regiment and royal arty regiment in one u can turtle and deny alies fortifications how is it balanced ? Lefh should be replaced with something else like fuzilers. Back me up vipper
Except LeFH are countered by one click removal commander abilities, unlike advanced emplacements or mobile howitzers. |
And unlike a Volks squad, the kubel did not bleed mp and also only took up 3 pop cap keeping your manpower income higher. It will save you the cost of adding that volks squad over its lifetime.
No it just wastes your sturmpioneers time.
I sure do like it that the main strength of early OKW is wasted repairing on the backline instead of being on the frontline (with another Volk squad instead of kubel) /s
But with M3, you have to invest in fuel plus a flame engineer squad (170MP + 60 munitions) or 300MP penals. Also, Kubel can cap and constantly harass the map and cut offs especially in 1 v 1s. Kubel got a nice armor buff few patches ago too.
Its armour was nerfed. |
Attack moved in an open field since the consensus was that the Kuble couldn't fight anything at all ever. I can link you the post where I screen capped the aftermath of each bout (10 tests against each allied t0 unit) but if you scroll back it will be right about when people stopped saying it can't fight and starting bitching that it can't garrison.
I didn't use cover because due to the kubles vision it can chose to pick its engagements an act like a vulture swooping in to nab the dirty kills
Wholey unrealistic anyways as there was no Sturm support or micro of any sort but the Kuble will 1v1 any allied t0 infantry in a slug match
https://www.coh2.org/topic/88649/kubel-needs-changes/post/735766
I also have screen caps of before and after each bout in each match up (you could say you want to see the 6th round of before and after in a con fight against conscripts and I can prove it was actually done and not just 10x damaged kubles chilling out.)
So you basically designed a scenario that was specifically designed to be as unrealistic as possible. Tell me, do you generally leave a unit out of cover when its being shot at? |