best tip: learn to counter snipe
And USF should go for a light vehicle play which makes sniper uneffective. Just keep some "bazooka boys" nearby |
Wow, this is a great idea. Although it may be a bit hard to code. |
It's not ONLY the calliope. Right now, the only fine and balanced rocket arty in the game is katyusha, all four others are just completely OP |
Put a munitions cost behind brace.
There fixed.
Fixed what? Slight improvement, but still not a micro increase and doesnt adress the arty rape |
This is factually wrong. You receive a heavily reduced amount of damage. 25% if memory serves correctly.
Oh, you're right, it's just so... subtle damage
Well i will correct it now, thx |
Never seen such an ability, but then again, I've seen Soviet infantry squads besides Conscripts throw AT nades at my tanks. Heck, I've seen HMGs and even AT Guns throw AT nades at my tanks. This has been the case since game was released.
Never seen that myself, but i heard that AI selects models instead of units, so it would make sense, when it recrews a gun or uses a merge |
A comparison of brace vs retreat:
Retreat pulls your unit back to your base and it is your choice when and where do you return. Unit recieves damage during the process. Enemy is rewarded for this, because he gains a decent amount of time.
During brace, you receive only a little bit of damage, but the brace is time limited. This is either OP, in case the enemy has just performed a complicated action to get close and you simply gain invincibility for 30 secs, until your reinforcements arrive, or it is only 30 secs longer time to prepare for the rape, in case the enemy goes artillery against you.
With the proposed rework, the enemy would destroy your 50/100MP emplacement, but you could easily save your unit.
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Removing brace is like removing retreat.
Trenches have been doing without retreat just fine |
1)Remove brace
2)Make Mortar squad, Bofors, and 17PNDR regularly purchasable from tiers and mobile with a set-up time
3)Make Emplacements empty holes buildable for 50-100 Manpower- garrisonable by these units
4)Mortar squad gets reduced range, Bofors gets reduced rate of fire and 17PNDR gets reduced damage while out of emplacements, when they garrison them they get their full stats.
This would increase the amount of needed micro, while getting a chance to adapt to the situation (You won't get raped if you find out that enemy went double stuka, for example)
Simillar thing works for the MG emplacement a.k.a. garrisoned Vickers
Last thing: switching Boforses and 17PNDR's ability wouldn't hurt either |
Two mortars, but not on the same spot, just close to each other and HT between them. When the barrage is on the cooldown, use attack ground order to get an infinite firing time. |