They have high reinforcement cost because they can stay back and don't have to drop models, while rifles and cons always have to drop models in order to be effective. Infantry sections would deserve the same reinforcements cost.
The sniper is overperforming but the new patch change makes it handelable |
Do what CE mod does, less range, less damage (can't even kill a full health model with a direct hit) but with high accuracy and high rof, this allows a mortar that has to play aggressive for an aggressive faction, perfect choice.
Why a higher rof, more accuracy and less range?
Simple just like the CE mod it makes it different from the pack howie, while in it's current state why choose the pack howie? It's more expensive and performance wise it doesn't match the mortar. Personally I feel the 60mm mortar was better against MGs and paks due to it's high rof and accuracy, causing a reposition more often, allowing those rifle pushes, yes the pack howie may or may not kill the crew outright, the high rof on the mortar (especially with vet) just forces a player to mirco more, and depending on the skill gap you play, can be very taxing on them.
I say keep it since it changes the "rifle rifle rifle into LT/Captain" meta a little and helps deal with heavy garrison maps easier for USF without a commander pick (rifle company RE flamers) Plus we've seen the multi rifle meta for a while, plus this can be argued but this somewhat causes blobbing in some cases, (have your opening, tech and get a free effective combat unit)
My issue with the USF mortar is.....The mortar halftrack why is it so useless (Well in my playtime with it)
... +1 |
Rework it: lower accuracy, low damage, biggest rate of fire, best mobility and better survival ability. |
1)maybe
2)no no no no...too much sherman mirroring, give different buff, let it come already upgraded or slighty cheaper
3)hmm... why not? But make sure that it's dedicated on a certain range and note a no-brain upgrade
4)All right. But TDs still have to work reliably |
Occupy buildings, always aproach from multiple directions,burn them with flame nades spam and use kubelwagons, also buy the maphack halftrack. Thats for maxims
Guards are harder. They are glass cannons so try lure them into close range fights. Otherwise keep avoiding them until you can overwhelm them by numbers.
LEIG is obvious |
We need something to kill emplacements,panzerwerfer is shit at that and lefh is doctrinal.
Panther needs dmg buff or reload.
Tiger frontal armour.
Flames, PZschreks, Pak, PZ4, (I also heard about MG42 incendanary rounds)
Countering emplacements by indirect fire is a BS if they cant move |
Tried putting it in windows 7 or 8 compatibility mode?
I did. Safe mode didnt help either |
So I installed this (version 1.0.0.1) and first encountered that stupid CD-ROM block which prevented it from launching. After downloading a noCD patch I already could launch the game, click on New Game, select mission, then select difficulty and then...crash. MOHAA stopped working error. Anyone got any ideas on fixing it? |
It's not LVs that come too early, it's medium tanks that come too late, so LVs have no real counter for extended period of time.
There was a whole series of patches when relic said in the patch notes that they feel LV play is not emphasised enough and so they increased the teching cost of all factions but okw. Then, the okw got redesigned also reciving increased teching cost.
That was when relic screw it up and so the solution should be to reverting these changes. Just lower the price of usf/ost T3, okw flak truck and soviet T4 and it is going to be ok. For ost it would be a good idea to lower the price of BP, not the building.
Except for British, everyone has a universial hard-counter to light vehicles: 1snare+1 AT gun
Medium tanks at minute six are the last thing the game needs |
Maybe the Tiger deserves a slight front armor buff- enough to consistently bounce medium tanks, but not too much to bounce Jackson, SU85, Firefly shots. Panther needs a better accuracy.
But everything else, I disagree with. First of all, that with underperforming panzerwerfer was really a bad joke, it's just as OP as every rocket arty except for katyusha (it's supposed to only rape blobs, but instead it removes support weapons one by one). And the Elefant is meant to be vulnerable without proper support, that's why it two/three-shoots almost every allied tank from an incredible range. On most of the maps it's GG once it arrives |