Ostheer grenadiers in 1v1
![avatar of BrickTop](/uploads/avatar/11731.jpg?updated=1409739190)
Posts: 88
I think grens are not up or op but that cost bottlencks player so much against usf and soviets. I think that should be fixed by nerfing maybe sniper to compensate.
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![avatar of adamírcz](/images/avatars/conscript.png?updated=1394378846)
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The sniper is overperforming but the new patch change makes it handelable
![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
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They have high reinforcement cost because they can stay back and don't have to drop models, while rifles and cons always have to drop models in order to be effective. Infantry sections would deserve the same reinforcements cost.
The sniper is overperforming but the new patch change makes it handelable
Double LMG rifles does not agree with you
![avatar of BrickTop](/uploads/avatar/11731.jpg?updated=1409739190)
Posts: 88
Nobody is touching the only thing keeping Ost viable. Leave sniper alone.
it was just sample if someone says ostheer t1 would be so op.
![avatar of InfiniteDakka](/images/no_av.png)
Posts: 42
So (240/2)/4 = 30.
I forget but there may be certain exceptions where they cost less.
Also for support weapons the weapon itself is factored in such that models cost less to reinforce. I'm sure a strategist could clarify this easily for you.
Now for opinion. Greens are fine
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![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
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The simple answer, I believe, is that the standard reinforce cost is the squad's price halved and divided by the model count.
So (240/2)/4 = 30.
I forget but there may be certain exceptions where they cost less.
Also for support weapons the weapon itself is factored in such that models cost less to reinforce. I'm sure a strategist could clarify this easily for you.
Now for opinion. Greens are fine
Only some okw (the special snowflake as some say) infantry has non-standard reinforce cost, for absolutely no reason. It's for sure sturmpioneers and falls, not sure about the jeagers. In fact all units should have the standard reinforcement cost.
But you are right, grens are fine. It's some other units that they fight that have gone the wrong way during ballance process.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Only some okw (the special snowflake as some say) infantry has non-standard reinforce cost, for absolutely no reason. It's for sure sturmpioneers and falls, not sure about the jeagers. In fact all units should have the standard reinforcement cost.
But you are right, grens are fine. It's some other units that they fight that have gone the wrong way during ballance process.
Obers have it too (though to be fair they're still kinda manpower overpriced even with it).
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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Obers have it too (though to be fair they're still kinda manpower overpriced even with it).
Basically, nearly every single 4-man squad in the game has had their reinforcement cost adjusted:
- Tommies
- PGrens
- Most OKW infantry
I am assuming that this because, even though better received accuracy values sound sexy, in theory, snipers and indirect fire lethality simply don't care about it.
On a flipside, whenever you recrew weapons with any of these units, you get to pay the full (pre-buff) reinforcement cost for the recaptured weapons.
Because, who could ever say no to a 35-MP-per head Tommy-remanned Vickers?
(This bug is due to the way the reinforcement cost reduction was implemented)
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Basically, nearly every single 4-man squad in the game has had their reinforcement cost adjusted:
- Tommies
- PGrens
- Most OKW infantry
Not Roy Es, though, thank Quinn.
![avatar of Domine](/uploads/avatar/12114.jpg?updated=1470003656)
Posts: 500
Only some okw (the special snowflake as some say) infantry has non-standard reinforce cost, for absolutely no reason. It's for sure sturmpioneers and falls, not sure about the jeagers. In fact all units should have the standard reinforcement cost.
But you are right, grens are fine. It's some other units that they fight that have gone the wrong way during ballance process.
Paratroopers have it too. In fact, all of the Spawn in the map units have it. And some others, for example Obers, Panzergrenadiers, Commandos, all USF officers, Infantry sections etc. etc. etc.
The (unitcost/2)/(number of entities) has been abandoned long ago.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Paratroopers have it too. In fact, all of the Spawn in the map units have it. And some others, for example Obers, Panzergrenadiers, Commandos, all USF officers, Infantry sections etc. etc. etc.
Actually, those squads (I trust you mean Paratroopers or building infiltrators?) have a manpower cost to the ability that is separate from their squad. The extra manpower cost to calling them in that is unaccounted in the squad's 50% reinforcement cost is the price of paratrooping/infiltrating them in.
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