Don't let Relic anywhere near it. Dumpster fire of a studio.
+1 COH series is still great, but if it would end up in hands of someone who actually bothers to fix absolutely obvious bugs BEFORE releasing them, it would be even greater
I dont think this is much of an issue, since on almost on maps, you are already screwed if they get the jagdtiger, so the Kingtiger going with it doesnt really matter that much
The issue with loitering planes is that they are too RNG and their performance is greatly reduced by number of players and thus AA assets.
So my suggestions for them would be:
1) Have all AA weapon get a toggle ability that changes the weapon from land target to air targets. That would make countering planes require a bit of player input.
2) Remove critical from planes give the HP. HP could go up depending in the number of players (if possible) to counter weight the number of AA guns.
3) Have planes do single attack pass attacking target so that player get at least something from using ability.
4) After initial pass the loitering planes appear but have their accuracy reduce if they are being fired upon (if possible). With this change the ability becomes less RNG and punishes player for having no AA.
COH2 has its problems, but at least it nearly doesnt reward quick rushing tanks and doesnt allow to win with such a shi%tty play like spamming engineers and just capping around for ever, or making three snipers and using them as mainline infantry
And while COH2 has "only" a huge potential for blobbing, COH1 directly forced some factions into it (looking at you, British army and -assuming that you dont try to use light vehicles- Panzer Elite)
But yeah, I really miss the old commander system, the maps (for example Lorraine, what an amazing map) and the Kettenkarnad, one of the greatest units ever- "desing creativity" wise
Am not a very expereince memebr on this forum,and i reckond this ain´t the first "counter britts" thread. but i really could use som help, when i play vs USF as OKW and USf mange to dig in with Boforses, 17QP etc. its offten like game over, what ever i trie to do reading guides and employing diffrents tactis to trie to get close/destroy there emplacment ore something i always fail. At most points i have to for my Heavy armor and by the time i can deploy them its to late. i feel like i need a push ore some guidenss ore so, any tips?
yes you might look at my stats and all and think stupid ore something. But that doesn´t mean am totaly lost ore lack the experince with this game.
First of all, USF has no 17pndr neither bofors, Brits are called UKF
As OKW, use double leig, that wrecks a mortar pit in no time and then you can easily pick-off other emplacements.
As wehrmacht it is harder, one option is a double mortar, both of them in green cover and a halftrack between them to reinforce. Alternatively, you can choose a doctrine with mortar halftrack
BTW dont even think about trying to use heavy armor against the 17pndr
This issue doesn´t get nearly as much complaints as it deserves....
So Devs... if you can, pls redesing, if you can´t, learn for the next time
I´ll start with a few 2vs2 ones:
Moscow outskirts: Huge advantage for the south, both the cut-off point and the fuel point are easier to defend. I believe there might be some kind of a "distance from base" differencies to begin with, but the stone wall (-green cover) right behind the house on the northern cut-off also provides a perfect ground to overlook the road and then quickly hide in the house once it starts getting hot in there...and that´s not all, the house overlooking the road and the northern fuel has a sight blocking wooden fence in front of it (no problem if you use an early clown car, but God help you if you don´t)
Semoisky winter: Both fuel points are overlooked by a house, but one of them can be easily sieged from other two houses, while the other one is surrounded by an open area with a little bit of light cover
Rails and metal: The house overlooking the northern fuel has a blind-spot while the one in the south doesn´t, also the house overlooking the middle in the north has a wooden fence in front of it, which blocks line of sight.
Camping in the... eh, i mean Crossing in the woods: The house overlooking the northern fuel has it´s line of sight partially blocked by some wooden logs, which are barely possible to destroy, while the southern one is blocked by a little hedgerow, which can be removed with use of the british little demo-charges or some other small explosives
Hope you can understand what I´ve written, English ain´t my first language (and I´m afraid that it will be my last)
No...
...correction: DEFINITELY NO!!
Certain units like for example Commandos are supposed to use their stealth to get in close without getting picked off and also effectively counter MGs.
What you described was the very way in which they are meant to be used
And the scouting rakketen...there is nothing wrong with that either, even though it may not be exactly the thing which you would buy an AT cannon for.