use skill mortar pits with skill brace
Dont even think about that, double leig is a hard counter to mortar pits. |
Bren carrier with LMG upgrade as ussual, maybe even add a second one unupgraded, then the grenades research and then at least three royal sappers.
It is a really cancerous "tactic" but at least it turns OKWs usuall manpower advantage upside-down, so suddenly Birts get the chance to overwhelm them with numbers
Arlternative is to be "skilled" as well and rely on double sniper instead of pushes... |
2 cons, tthen a few engineers, then spam partysans.
Another thing might be engineers spam combined with 2 snipers and either guards or AT partysans1 |
Yeah, it would be a lot more fun if emplacements would be a hull-down ability for moving units and not have brace |
if you are playin 1vs1, there is a way,
Do you remember the mechanized company doctrine? ... No? No wonder. But if you make that crappy, overpriced jeep really early and put rifles into it, you could just be able to erase them from the map in the first 7 minutes, including their 2 kubels.
Just dont get too close to the sturmpios... and dont get too far either. Its tricky but you can learn quickly and the result is worth it. |
Well yeah but how does it work? I rarely ever use the centaur but my friend said the ability is really good.
Well you click and drag a line, making the line longer doesnt mean it fires more shots so if you drag just a short one, like over a rakkketen, pak gun or a clumped up squad it is a huge chance of a wipe, while dragging a longer one can bleed a blob, or- if they retreat at the wrong time to the wrong direction, also cause a wipe. It fires very rapidly, so it usually pays off |
It seems the strat is getting more and more practitioners so it is time to share your tips.
The BO I see is usually
Engi start
x1 Penal
x2 Snipers
xX penals
Then T2 +Zis if the guys want to play safe, otherwise T3
As Ostheer I feel helpless vs it, you're never in position to kill it unless he does a big mistake. The 222 is annoying the most, Penal+Satchel+PTRS make a wall you cannot break early game. 4men squads make it impossible to rush them, let's add that you can't use your LMG on the move making chasing snipers completely useless. The only solution is the G43 but it locks you on certain doctrines.
As OKW, the answer is probably to rush Luch but I haven't see it successful.
The good point is that usually you get the fuel vs it early game so you can tech light faster but you can't hold your line without heavy bleed once the guys has his 2 snipers and 3 Penals between you and them.
I had a game just now, the OKW guy just dived 2 luchs vet3 into the dual sniper and killed one, replaced a minutes later. I mean the OKW guys was lucky to not find a mine on his path and some lucky miss from my ATgun on his retreat path. (I wasn't playing Axe this game)
The game was like any other when this strat is used, as Axis you get a big part of the map early on but them suddenly start bleeding, your HMG can't do shit anymore, your only hope is a lucky mortar shot...
This situation is clearly new and the result of the last patch, imo Penal + AT stuff is the root cause. This strat probably works in 4vs4 as well but I have stopped playing this mode since the patch so I can't tell.
The 222 has to aproach from the rear so it either avoids the penals or kills the sniper before they throw their satchel, at the same time send double grenadiers from the front to get the crossfire
+the satchel has a short range so try to avoid it (and if you already get hit dont forget to drive into them to get extra kills)
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Thread: Tanks17 May 2017, 16:27 PM
So many times we see a lonely Panther or Tiger against 3 or 4 Allied tanks (comets, M4Cs, T34/85s, Easy8s, M10s) that it is just not OK. Something is very wrong, specially in 1v1. This is not asymetrical balance, it is simply unbalanced game.
https://youtu.be/qYqgl6rV0gI?t=9090
Plus, allied tanks are good against infantry aswell.
Plus, they´re cheaper, faster and have more ROF.
Plus, allies have way better TDs to hunt tanks down.
Plus, allies have better scouting (to locate tanks).
Plus, allies have better arty units (to destroy Paks that defend theyre tanks).
Plus, allies have better infantry (Penals, Tommis, Riflemen) so they can cap points and have more resources.
I dont know, I think that axis tanks are not better than allies in this game. That is simply a myth.
They dont have better damage, nor ROF, nor armor, and you cannot afford more than one or two of the same.
Out of the the six things list you made, only the 2 and 6 are true+ 6 is also more than made up for by a higher cost |
Don't let Relic anywhere near it. Dumpster fire of a studio.
+1 COH series is still great, but if it would end up in hands of someone who actually bothers to fix absolutely obvious bugs BEFORE releasing them, it would be even greater |
I dont think this is much of an issue, since on almost on maps, you are already screwed if they get the jagdtiger, so the Kingtiger going with it doesnt really matter that much |