avoid answering my arguments and declare yourself smarter.
you're obviously not the sharpest knife in the drawer but that's ok
bad comeback, GiaA clapped you in his reply
Thread: USF Pathfinder spam is too efficient (2v2)7 Jul 2022, 18:42 PM
bad comeback, GiaA clapped you in his reply In: COH2 Balance |
Thread: Penals have the worst mainline infantry target size4 Jul 2022, 13:32 PM
This definitely not, we have more than enough sandbag snoozefest gameplay in coh2 and penals are meant to have a different playstyle than conscripts and have a stark contrast to them In: COH2 Balance |
Thread: Penals have the worst mainline infantry target size4 Jul 2022, 13:29 PM
stats page is outdated, last patch made it so penals get 0.77 target size at vet 3 rather than 0.85. They also have the passive vet 1 ability that buffs RA if they drop models. This whole thread is obsolete tbh In: COH2 Balance |
Thread: Relics Legendary Team Game Matchups28 Jun 2022, 18:08 PM
5 minute search and 100% confirmed that multiple top 100 axis players were in the queue Being top 10 in 4v4 is the worst punishment imaginable. Your queue time is trash and your games are even more trash, double win basically None of my last 30 or so 4v4 matches were top 100 vs top 100. Always less than 20 minute complete dumpster shit games In: Scrap Yard |
Thread: USF Pathfinder spam is too efficient (2v2)19 Jun 2022, 17:27 PM
top 200 USF 2v2 = pathfinder spam. top 200 wehrmacht = 4x LMG gren A-move and spotting scopes In: COH2 Balance |
Thread: What was, bar none, THE most busted unit in CoH2 history?19 Jun 2022, 14:18 PM
Can't figure why a 70% kill chance at a wounded model is thought as OK. .
That's not how the JLI G43 sniper rifle works. The enemy soldier needs to drop to <=75% hitpoints, then the G43 rifle will instantly kill the soldier if it hits, and instead it would deal 16dmg like the K98 rifles of the squad if the enemy soldier is above that 75% HP threshold. The threshold must be reached before the marksman fires the bullet ofc, not after. 75% of 80hp (=healthpool of every model in coh2 except snipers who are at 82) is 60, so usually 2 bullets need to connect first In: COH2 Gameplay |
Thread: OP vs ez mode?6 Jun 2022, 10:46 AM
Huh? Out of all maps I find urban ones to be the easiest for OKW by far. Maybe it's because I play Feuersturm a lot. Stg44s, incendiary grenades to deny garrisons, a forward Opel behind a house paired with flamethrowers and LeIg incendiary barrage if needed... it just works like a charm on these maps. I find huge open maps to often be a struggle for OKW, especially the rather tight ones, cuz they're heaven for Pathfinder blob, maxim spam and section blobs. In: COH2 Balance |
Thread: Detailed Tooltips1 Jun 2022, 20:49 PM
"Improves weapon control while under fire" has always been my favorite tooltip when squads get a veterancy weapon cooldown bonus In: COH3 Central |
Thread: Looking for 3v3 Allies Strategies1 Jun 2022, 19:07 PM
I updated my post above with more major problems of the doctrine. 1 rifle 1 path and mortar is very bad manstopping power. If the enemy just spams inf and blobs early you're kinda screwed tbh. Also both the riflemen and the I&R paths kinda blow on longrange maps sadly. In: Lobby |
Thread: Looking for 3v3 Allies Strategies1 Jun 2022, 18:49 PM
Lieutenant and pakhowie drop? How do you stop the enemy tank rush then? 2nd big problem is the cooldown of the I&R pathfinder callin. It's way too long for being able to do a pure pathfinder build at the start. I&R pathfinder also have trouble finding the perfect engagements I feel like. 1 sniper rifle isnt enough vs german LMG blobs and they are too squishy for closerange combat fights. 3rd big problem: with recon support you are completely munitions starved. Everything costs an obnoxious amount of ammo, something which you cant afford as USF imo. With airborne you paradrop 1 or 2 50cals and thats it, which costs a total of 50-100 ammo. The Butterfly bombs are nice but they don't rly help much against stuff like KT + JP4 or brummbars and elefant, the usual units why allies lose. I prefer to have anti tank skillplanes. M8 Greyhound is nice in 1v1, mediocre in 2v2 and meme in 3v3/4v4. TL;DR In teamgames, recon support doctrine is the handicapped version of airborne doc In: Lobby |
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