Penals have the worst mainline infantry target size
Posts: 197
Meanwhile Jaeger midget infantry:
Conscripts start off worse than Penals at VET0 with the worst target size in the game but still somehow get better at VET3 despite costing less to build and reinforce across the entire match
No wonder Penals drop like flies past 15min lol, half of the Axis infantry spawn with better target size:
Vet 0/VET 3/5
Grens:0.91; 0.91
Obers:0.7; 0.5
Fallschirm:0.83; 0.59
Sturmpio:0.87; 0.67
Sturmoffizier: 0.8; 0.64
Volks: 1.0; 0.77
Fusilier 1.0; 0.77
Pgren: 0.8; 0.57
Stormtroopers: 0.75; 0.53
Posts: 1116 | Subs: 1
Posts: 3029 | Subs: 3
Meanwhile Jaeger midget infantry:
Conscripts start off worse than Penals at VET0 with the worst target size in the game but still somehow get better at VET3 despite costing less to build and reinforce across the entire match
No wonder Penals drop like flies past 15min lol, half of the Axis infantry spawn with better target size:
Vet 0/VET 3/5
Grens:0.91; 0.91
Obers:0.7; 0.5
Fallschirm:0.83; 0.59
Sturmpio:0.87; 0.67
Sturmoffizier: 0.8; 0.64
Volks: 1.0; 0.77
Fusilier 1.0; 0.77
Pgren: 0.8; 0.57
Stormtroopers: 0.75; 0.53
stats page is outdated, last patch made it so penals get 0.77 target size at vet 3 rather than 0.85.
They also have the passive vet 1 ability that buffs RA if they drop models. This whole thread is obsolete tbh
Posts: 599
Having thought it over for a while, Penals biggest issue is that they need green cover to best make use of VET1 and the ACC bonuses that their SVTs get. I feel that at T4 Penals should unlock the ability to lay down sandbags, they could lose the 50% exp bonus to compensate. This would better reflect their change in play style as the match progresses.
Posts: 3029 | Subs: 3
I feel that at T4 Penals should unlock the ability to lay down sandbags,
This definitely not, we have more than enough sandbag snoozefest gameplay in coh2 and penals are meant to have a different playstyle than conscripts and have a stark contrast to them
Posts: 13496 | Subs: 1
Jaeger
Obers
Fallschirm
Sturmpio
Sturmoffizier
Pgren
Stormtroopers
Posts: 599
This definitely not, we have more than enough sandbag snoozefest gameplay in coh2 and penals are meant to have a different playstyle than conscripts and have a stark contrast to them
While I agree that sand bag snoozefest is bad, their weapon profile and vet1 ability is made for longer engagements. Penals don't have regular nade or ability to dictate an engagement like other mainlines. Also their reinforce cost is pretty bad compared to their lategame performance, the only other thing I could think of is maybe an explosive damage reduction. It would fit in with their theme of having nothing to lose and hopefully reduce the random 3-4 model lose from a single P4 shot.
Posts: 786 | Subs: 1
This definitely not, we have more than enough sandbag snoozefest gameplay in coh2 and penals are meant to have a different playstyle than conscripts and have a stark contrast to them
except you feel the lack of green cover hard on a penal build pretty hard
at least later on in the game
Posts: 197
stats page is outdated, last patch made it so penals get 0.77 target size at vet 3 rather than 0.85.
They also have the passive vet 1 ability that buffs RA if they drop models. This whole thread is obsolete tbh
That still isn't good considering their price point, the fact that you have to build your entire playstyle around them, their long build-time hampering your map control early game, and their reinforce cost.To the Last Man's boost is also rather shit, it really doesn't make enough of a difference to justify it's own existence.
Posts: 472
Posts: 197
The only reason penals are not popular is that 7-man conscripts are just way too cost-effective. I don't think there is room for a penal buff on the Soviets. Unless they come with 7-man conscript nerf together.
A single dropped weapon like a DP28/Bren/BAR is already pushing them into elite territory, the problem is that unlike let's say a early Pgren rush on a map like Ettelbruck, Penals don't force your opponent to play any different, they don't change how the game goes.They aren't impactful enough, and they don't retain their consistent perfomance they have when it's >5 minutes into the game or earlier.
Even with the additional manpower expenditure of building and reinforcing them, your matchups against Obers, Grens or Fusiliers don't really change unless we're talking about very specific circumstances.
Posts: 3423 | Subs: 1
Conscripts have worse dps, but more utility up front and more survivability later on after vet/upgrade
Posts: 157
but yes penals will bleed your MP dry late game when you will be facing vetted axis terminator infantry squads.
thats when 7 man conscript squads come into play. not that conscripts are good in anyway, just that its cheaper and doesnt drain your MP.
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