I am the OP. Yes USF provides the best example, because they have the best blob. But it shouldn't be about one faction vs another is all I am saying. Brits blob is decent too, but more fragile and weaker AT when compared to the US.
In the end, balance should be done whenever it is needed.
Honestly a great general "fix" for blobs would be to get rid of all forward retreat points. Would increase the return to the action time on the bigger 3v3 and 4v4 maps.
But the point is every faction supposedly has strengths and weaknesses. OKW is as poor against blobs as USF is against super heavy tanks.
UKF has no mobile indirect fire whatsoever and their infantry sucks at fighting on the move, but lawd knows they're the toughest faction to knock from a fixed position + they have the best Allied armor.
Ostheer has crap line infantry and so-so medium armor but makes up for it with the best machine gun and AT Gun in the game, strong late game, as well as a diverse early game (Grens, flame pios, sniper, mortar, MG42).
Soviets also have crap stock line infantry, but good support weapons, crap stock medium armor, but great heavies, artillery, and call-in infantry.
OKW can't do much blob control and their line infantry is out-classed by Allies, but easily has the best armor in the game, including non-doctrinal access to the best heavy tank in the game.
USF has dominant and flexible line infantry and great light and medium vehicles, but really struggles late w/ hardly any indirect fire and extremely squishy armor top-to-bottom.
If you play as OKW, you know you're gonna have to work a little harder to deal w/ blobs. If you play as USF, you're gonna have to work a little harder to kill heaavy tanks. No reason any faction should be EZ-mode for dealing with every conceivable threat.