It also oneshots OKW HQs! I don't see a 100-reply thread about it, though! *trollface* |
Whether grens need a 5th man or not, I'm not gonna comment, but I will express my disbelief that someone suggested a 350 mp cost per grenade and he was being serious |
Praise RNGesus! |
For all the headaches RNG gives us, it, in turn, gives us some of the most butt-clenching suspenseful moments in competitive RTS history (I think). Watching OCF yesterday was really fun and I was on the edge of my seat all day screaming (internally) "MAKE THAT LAST SHOT!!!" or "DODGE!!!" What I'm getting at is, as a viewer, seeing turnarounds or seeing how a game can be flipped on its head is sure fun as a viewer as long as you don't take sides.
I watched a lot of competitive SC2 a long time ago, and it doesn't give you the same suspense as watching a CoH2 match. You know how the game is going to play out from the opening 2 minutes of the game because there is no RNG. Every battle is decided before it begins. You know the stats of each fucking Oracle or Zealot, and you know the stats of a Zergling and a Hydralisk. You know exactly how big a blob needs to be to win against another blob.
League of legends is the same way. You know which team is going to win before they fight, due to their general skill level and who gets first blood. The moment a team has about a 2k gold lead on another team, the match is decided. The next 20 minutes is a snorefest as they pull further and further ahead. A comeback is close to impossible due to the nature of the game. Really, watching SC2 and LoL was a really good way to get me to fall asleep if I have trouble going to bed. No joke.
But CoH2 is fun to watch from beginning to end. The game are full of butt-clenchingly intense moments and seeing the shift in battle if a pz 4 manages to miss a couple of essential shots, or an ML20 getting a REALLY good hit dead-center in a group of infantry, or maybe a skillplane wrecking a defensive squad, cracking the fortifications wide open, really gets you pumped. Especially Sprice v. Symbiosis, the last few minutes of that match were some of the most exhilarating moments of my time watching e-sports, especially compounded with the whole "exploit v. legit" divide.
Sure, it might not be so fun being on the receiving end of RNG, I've raged a few times seeing a full squad get wiped in 1 Pz4 shot. It might not even be fun to watch if you're really, REALLY rooting for a side that gets shat on by RNG. But if you want to watch an intense match where upsets happen, and where milliseconds seem like decades as you pray that that wounded JP4 gets away from that ZiS wall, and where you sit at the edge of your seat from the beginnig to the end, then CoH2 is a competitive RTS that is second to none. Don't you think so? I pray that RNG sticks to some extent, because CoH2 really fills that niche for me.
TL;DR: RNG makes watching CoH2 fun as fuck. |
Thread: KV-820 Sep 2015, 04:30 AM
KV8 is fine, Croc is OP.
PD: what's the pen on the Croc main gun?
Apparently equal to the Pz 4 penetration. I think it does less damage though. Can anyone confirm? |
Thread: KV-819 Sep 2015, 20:43 PM
KV-8 is really shining with the new flame changes. It's in a lot better spot than before, but not Croc levels of OP since it can be killed and it doesn't have a main cannon. It's in a better place than before when it would spend 10 seconds bathing a model in flame before it finally dies. Now, for 145 fuel, it is a super effective anti-infantry tank. To buff it even further than this would bring it to the forefront of "x is OP" threads. |
I believe reconnaissance defeats the purpose of "close" air support since you can recon the enemy's base and drop some big fucking bombs on their retreating squads. Although recon is still defined as "close" air support by itself, the application of both recon and bombs to attack far-away entities is not. I think the theme can be applied more effectively as a whole with the removal of the recon plane. |
But who will be the hard counter of the 1400 HP 'I-CAN-NOT-DIE' Churchill spam? 155 fuel, no number limit, faster than tigers, heavy front armor, then without heavy TDs, Axis really struggles against them. You wanna make the already slowest TDs always moving and moving, how can they be effective? What point does buying them have? In team games the heavy TDs are the most effective units to high penetrate the Churchill and force them back.
Hey, I know I'm not a mod, but the topic of JT and Elefant is relevant to my interests and I would prefer not to derail. Can you guys take it to a Churchill / Croc thread? |
As if the triple nerf to RoF, veterancy, and hard counters weren't bad enough. Now an undocumented change to cloak time? In the past, I would say that Relic's intentions must be to eliminate snipers from the game, but nowadays I'll settle for the acceptance that they have no idea what they are doing. |
Relic could just employ CaptainSPrice and Cruzz, and the problem is solved.
Agreed. There are people here who work 10x harder than any dumb intern, Cruzz especially works hard to keep us informed on the behind-the-scene changes, and time and time again he is scorned and ignored. Once again, the fact that they treat us, and Cruzz, like they do is a huge disrespect. |