If they didn't have such terrible optimization such that people crash everyday then maybe this could be a thing.but that's not happening.
+1. Thanks to bugsplat people like Devm would have a permanent ban to this game
Posts: 626 | Subs: 1
Thread: Company of Heroes 2 needs Punishment for leaver players7 Jul 2017, 08:29 AM
If they didn't have such terrible optimization such that people crash everyday then maybe this could be a thing.but that's not happening. +1. Thanks to bugsplat people like Devm would have a permanent ban to this game In: COH2 Balance |
Thread: Eastern Front Armies Revamp 28 May 2017, 22:09 PM
USF AT gun is working really really well for it's price but hey some people expect that every shot will penetrate KT and Tigers frontal armor. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 28 May 2017, 13:01 PM
USF 70 ammo becouse compare to other tanks 50cal on a sherman is much much better than mg42 or mg34 for an axis tanks. USF ammo design is fine. Ambulance has a high pop cap becouse it's a moving healing replacing platform. It's fine. USF early-mid game is perfectly fine. I wouldn't cry about it. AA HT supported with riflemen can stand the pz2. It won't win but if you don't make any stupid move you shouldn't loose it until you get zooks or maybe captain tier and AT gun. Problem is a USF late game (especially in a teamgames) where there is no point even getting any of those paper tanks. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 21 May 2017, 20:13 PM
Are there plans to standardize the friendly fire values? I still think it is quite silly that Allied units can tank their own artillery and indirect fire like it is nothing and Axis meanwhile die to their own stuff pretty much reliably. +1, totally agree. Dumb feature In: COH2 Gameplay |
Thread: 2020 CoH 3 is becoming more real by every day17 May 2017, 07:12 AM
they should switch from the buyable commander stuff to skins They already include some of those (kinda) in DoW3 so it's possible
Sure, but USF weren't so important in that warfare, not until 1943. Plus a single campaign would be only in US perspective. Germans in Tunisia were mostly defensive expect Kassarine maybe. Tbh i don't see it. Everyone recognise the war in Africa as a battle between german expedition forces vs british army andtwo great commanders. The advertising campaign with huge logo "Desert Rats vs Africa Korps" with Rommel and Montgomery wouldn't be so bad. After that a DLC with USF and Italians and later on Italian warfare DLC. In your version everything is rotated and i think many people would complain about lack of brits at start (like me ) In: Lobby |
Thread: 2020 CoH 3 is becoming more real by every day16 May 2017, 21:18 PM
War in Africa and you want to add brits in a dlc? come on man ![]() This warfare has huge potential. 4 factions (Desert Rats, Africa Korps, Italians and USF), no crazy late game weapons with insta wiping abilities, everyone has decently equal equipment. Historical events are awesome for a campaign (finally some axis missions?!). This should work In: Lobby |
Thread: CoH2 vs DoW3 players comparison14 May 2017, 20:31 PM
It's normal that playerbase decreases after release. Many people play only for a campaign same was with coh2, same with starcraft and it's understandable. Although 5k for a new game is horrible stat In: Lobby |
Thread: Why is Rhzev still in 2v2 map pool4 May 2017, 20:47 PM
Why are Ettelbrück, Gelsenkirchen, both Moscows, Pripyat Sector and all 1v1/2v2 hybrid maps still in 2v2 map pool either? I feel that a huge purge is necessary to create a map pool with few but decent maps like in CoH1. +1 +1 +1 +1 +1 In: COH2 Gameplay |
Thread: Africa DLC4 May 2017, 11:49 AM
Flak88 and of course Tiger (used in 1943 in a Tunisia). Yeah lack of OP late game tanks would be better for the balancing the game. In: Lobby |
Thread: Africa DLC4 May 2017, 09:33 AM
Wouldn;t just be better to make Vietnam or Korea? It would sell in USA and Asia - two biggest game markets In: Lobby |
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