do it its your idea people might like it wehn you implement it,,,and obers i think should be the best infantry so maybe make them t4 and return their og lmg damage so they dont get overrun by standard infy
Have near unkillable infantry. No
Thread: Ægion's Balance and Rework3 Apr 2017, 16:23 PM
Have near unkillable infantry. No |
Thread: Airborne company3 Apr 2017, 15:26 PM
The unit has also camo, 2 sniper rifles and increased range as vet bonus. Since they have already 2 slot weapons they drop bars like crazy. I am not talking about making them spam-able, they just cost way to much to reinforce. Rifleman still overall out performs them. In: COH2 Balance |
Thread: Airborne company3 Apr 2017, 14:46 PM
FJ = 38 For a unit that has a RA of 1 that is way too high. In: COH2 Balance |
Thread: Airborne company3 Apr 2017, 14:31 PM
Um... Yeah. You know how well all said that reinforcing for pathfinders live is at 32, it is actually 37. The only two squads that I can think of that have it higher are Scout Snipers and Obersoldaten. In: COH2 Balance |
Thread: Ægion's Balance and Rework3 Apr 2017, 10:44 AM
Yeah, most likely 15 mun is too low. 30 maybe good. Currently the cooldown starts when the rounds are first loaded but I can most likely change that to after the reload of the weapon. |
Thread: m8 priority3 Apr 2017, 09:46 AM
I have experimenting around with a change ammo ability like a Sherman. Fires buffed vs vehicle ap rounds that do crap vs infantry. And, then make the canister shot into a firing mode, adjusted the values so it does reliable anti infantry but crap vs vehicles. I'd like if they took the Greyhound and rebalanced it like the old T-70, high risk, high reward. Too much squad wiping then. In: COH2 Balance |
Thread: Ægion's Balance and Rework3 Apr 2017, 09:41 AM
no buffs for obers and falls usf infantry just mowes them down they are supposed to be the best...a damage buff for both will do good Obers comes out of T1 plus medics, falls no longer need a building. I recreated a thread to change falls but people did not like my idea. |
Thread: m8 priority3 Apr 2017, 00:29 AM
The Greyhound can be quite nice for a Lieutenant build so you can deploy something similar to a Stuart so you can also deploy M2B HMGs. But, other than that it is pretty bad. In: COH2 Balance |
Thread: m8 priority3 Apr 2017, 00:05 AM
Well at least there is not a half dozen like M1. In: COH2 Balance |
Thread: Ægion's Balance and Rework2 Apr 2017, 22:59 PM
New Update Added in most updates from the GCS preview Soviets In related to the thread: https://www.coh2.org/topic/60123/contest-new-maxim-vet1-ability This is my answer in action. Maximim -Altered the vet 1 ability -New toggle mode: Assault mode -Arc is 60 degrees -No suppression -more accuracy USF Due to the thread here: https://www.coh2.org/topic/60062/airborne-company My answer since pathfinders compete with riflemen in the same role, I made them an early game alternative. In comparison, grens will still win at long range while the pathfinders will win at close range in the beginning. Airborne Pathfinders reworked -Now at 0cp -Alternative to Rifleman -Gain the Scoped rifles with veterancy -RA to .91 -260 mp Armor -Elite Vehicle Crews now give access to Shermans and Jacksons with five levels of veterancy and removes the Thompson upgrade. UKF The sexton is a bit more of a heavier artillery piece. While lower impact compared other factions non doctrinal arty, they at least have some. the 25lb emplacement will enable doctrinal heavy non MLRS artillery for fire support. The bofor is moved to avance emplacement in order to make room for a weaking area denial MG emplacement. I would like to add the mortar pit and bofors to the Royal Engineers load out but that would probably replace the very weak flame mortar. Something for the future perhaps. MG emplacement added to anvil Royal Artillery -Sextons are no longer Doctrinal -Sexton call replace with a 25lb emplacement Advance Emplacements -Now enables the usage of mortar pits and bofors -Precision barrage replace with a 25lb emplacement |
28 |